Showing posts with label v&v3. Show all posts
Showing posts with label v&v3. Show all posts

Thursday, October 8, 2020

Amphibian

Next up on my list of iconic superheroes for Mighty Protectors is the Amphibian!

The Amphibian is similar to the Amazon Warrior: both are super strong and wield weapons, but that's where the similarities end.

The Amphibian can breathe water and swim incredibly fast. Also, he has no need for a flying vehicle as he can fly all by himself! Where the Amazon has super agility, the Amphibian has super endurance.

Lastly, the ocean's crushing depths have made the skin of the Amphibian incredibly resistant to damage, especially kinetic types of damage.

Amphibian Character Sheet Image



Amazon

For fun, I decided to write-up various "iconic" superheroes for Mighty Protectors. All of these heroes will be recognizable to superhero comic book fans.

First up is the iconic Amazon Warrior and her invisible plane! 

For convenience, the link above is to a copy of the official Mighty Protectors character sheet (stored on Google Sheets). You must click on the tabs to see individual sheets, such as the Character Sheet and the Vehicle Sheet.

All of the background info (birthplace, species, culture, etc.) and the Weaknesses are intentionally left blank: they can be randomly determined, or not, as the GM or player prefers. The sheet is downloadable and editable.

Amazon Warrior Character Sheet Image

Amazon Warrior Vehicle Sheet Image


Thursday, January 16, 2020

Dr. Octopus

Here's my MP write-up for Dr. Octopus, a Marvel super-villain and long-time Spider-Man foe!

Dr. Octopus first appeared in Amazing Spider-Man #3, published July 10th, 1963. He was created by Stan Lee and Steve Ditko.

Doc Ock Origin 1

Doc Ock Origin 2

Dr. Octopus Sheet Image

Notes:
1. The reason I chose to use Telekinesis to simulate the tentacle arms is because I didn't want to give Doc Ock Heightened Strength, making him much more difficult to knock-out. Spider-Man actually knocks Ock out with one punch in issue #3.

2. The Shield ability simulates his tentacles shielding him from damage.
3. The second number shown on the Leaping line of the MP sheet is from my house rule on leaping. The first number shown uses the official MP rules.
4. This write-up reflects Doc Ock's Silver and Bronze Age abilities.
5. I've borrowed Robot Brain from the MP Vehicle rules in order to simulate how the tentacles are semi-intelligent.
6. The Repulsion Blast represents Doc Ock's ability to spin his tentacle arms like a giant fan, blowing everything away in an area effect -- very Silver Age ability!
7. If the tentacle harness takes enough damage to break it, roll a d8 to randomly determine which Ability breaks.


Dr. Octopus is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Friday, January 10, 2020

Chameleon

Here's my MP write-up for the Chameleon, a Marvel super-villain and long-time Spider-Man foe!

Chameleon first appeared in Amazing Spider-Man #1, published March 10th, 1963, and was created by Stan Lee and Steve Ditko.

The Chameleon relies upon  his Shape-Shifting ability to gain an advantage against his victims. He also uses various gadgets such as his "holographic computer" belt, a dart gun, knockout gas grenades, etc.

Chameleon Sheet Image

Notes:
1. Only four of his Arsenal's six options are listed.
2. The second number shown on the Leaping line is from my house rule on leaping. The first number shown uses the official MP rules.
3. This write-up reflects the Chameleon's Silver and Bronze Age abilities.
4. The dart gun must do at least 1 hit point of damage in order for the poison to have a chance to work. See Carrier Attack on pg. 87 of the MP rules.
5. The knockout gas can only reduce a victim to a minimum of 1 Hit point, as it cannot kill. I gave this a misc. modifier of +0 as it has drawbacks as well as benefits.

Chameleon is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Saturday, November 23, 2019

The Mandalorian

Throw in a bit of the spaghetti western A Fistful of Dollars, a dash of the graphic novel Lone Wolf and Cub, and a sprinkling of John Wick, blend it all togehter and set it in the Star Wars universe and you get Disney's show The Mandalorian!

Here is my V&V3: Mighty Protectors write-up of the "Mando"! Below I'll go over the reasons why I choose certain traits or abilities.

Neutral Side - I made the Mandalorian Neutral because "good" people don't usually go around disintegrating other sentient beings. On the other hand, he's not all bad, with redeemable qualities such as saving "baby Yoda".

Incredibly Accurate - The Mando rarely ever misses when shooting someone. So, I gave him lots of heightened expertise.

Disintegration - In the Mighty Protectors rules it's hard to disintegrate an individual because, as the rules say "living things struck with Disintegration energy don’t vaporize - they merely ‘disrupt’, taking full damage from the attack, but not actually disintegrating until they’re no longer living".

However, if one were to use a "High Lethality" rule for a Mighty Protectors campaign (see below), then it becomes much easier to actually disintegrate a living being.

Arsenal - The Mando has a lot of gear, from armor to weapons and lots of things in between. Arsenal is the best and cheapest way to do this in the MP system. You can see the detailed arsenal write-up here: Mandalorian Arsenal.

Stats - I gave Mando fairly high stats but nothing superhuman. He's the equivalent of a world-class athlete.

Wealth - The world of the Mandalorian does involve money. He earns it from doing bounties and he spends it upgrading or fixing his armor, fueling his ship, and paying for weapon cells, and so forth.

Weaknesses - In the first episode, the Mandalorian expresses distaste for droids, so I gave him the appropriate character hook. He also seems keen on following The Way of the Mandalorian religion. Thus another compulsion for that.

Vehicle - I had previously written-up the Mando's ship. You can see that post here: Razor Crest Gunship

High Lethality Campaign - Roll damage normally. Multiply by five any damage the character takes beyond 0 hits. This can easily kill "normal" characters, but will not outright kill player-characters or important npc's, who tend to have many more hit points than an average person.

For example, the Mando averages 17 points of damage with his disruptor rifle (disintegration). An average person can roll with 4, take 4 hits putting them at 0. The remaining 9 hits are multiplied by five: 9x5=45, which is more than their remaining 36 power. Because they are dead by disintegration ray, their body vaporizes.

Notes:


  1. 12-06-19 I've updated the Mando's arsenal to include devices shown in episode 5: flash charge and handcuffs!


Mandalorian MP Sheet Image

Mandalorian is a trademark of Disney. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Tuesday, November 19, 2019

New MP Ability: Base B) Grounds

This new V&V3: Mighty Protectors ability allows a character add a "grounds" area around his base.

BASE B) GROUNDS
This is the land that surrounds the headquarters, expressed in acres. A square mile is 1056" x 1056"  and consists of 640 acres.

The terrain of the base grounds should match the local terrain. For example, if the base HQ is located within a desert, the grounds should be desert-like; if located in the Arctic, then the grounds should be ice and snow, etc.

Sensors, traps, "pop-up" blasters, and other systems can be placed on base grounds but must be part of the Base A) layout.

The CP cost and accompanying size is shown on the chart below.

.Notes:
1. The existing Base ability becomes BASE A) HEADQUARTERS.

V&V3: Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Friday, July 12, 2019

Controller

Here is my Mighty Protectors write-up for the Controller, a Marvel comics villain who was created by Archie Goodwin and George Tuska, and who debuted in Iron Man #12 (Apr, 1969). His stats and abilities shown here reflect Iron Man #12, #13, and Captain Marvel #28-#33.

Slave Discs
Basil Sandhurst created the "slave discs", which he places on his victims, usually on the back of their neck or on their forehead. Once attached, the victim becomes a slave of the Controller, who gains a telepathic bond with his victim. The discs also beam mental energy to the Controller, making him stronger and tougher. The more slaves he creates, the stronger he becomes, as shown on the chart below.



I used the Arsenal ability to simulate his slave-discs, which you can see here. By using the "splitting" modifier I was able to divide each slot into 8 sub-slots. With 24 arsenal slots, this effectively gives the Controller 192 slave-discs. In the comics, the Controller boasts of having up to 1000 slaves. That's possible to do by increasing the sub-slots to 64 (giving 1536 discs), but doing so will exceed his Ability cap.

The mental energy received by the Controller from his slaves has a range, and while it is never explicitly stated in the comics, a GM could assume that it is several miles.


MP sheet

Ugly Mug

Boot Jets

Strength from Controlled Slaves


Absorbatron






Notes:
1. With the help of Thanos' superior technology, the Controller's slave discs are improved so that they directly beam the victim's mental energy, eliminating the need of the "Absorbatron". However, they still have a range, which if exceeded cuts off the extra ST, EN, and Mental Blast abilities.
2. The Controller must succeed with a HTH attack to place a slave disc on a victim, such as a hero PC. If he takes any hit point damage while doing this, it will fail (due to the  Concentration modifier).

This write-up is by B.K. Adams. Controller is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games.

Wednesday, June 6, 2018

The Face

Here is another Mighty Protectors write-up of a Golden-Age superhero. This time it's The Face, an athletic radio announcer who fights against the Axis forces during World War II while wearing a frightening rubber mask!

Yes, the premise is goofy... but more often than not goofy is what we got back in those golden age comics. The Face, created by Mart Bailey, debuted in Big Shot Comics #1, published May 1940. The comic ran until #104, the final issue.

This write-up reflects his stats and abilities as they existed as a starting superhero.
Face MP Character Sheet*

Cover of Issue #1

Face Pin-up Art

* The text shown in the story section is from an article about the Face on Wikipedia.

The Face is considered to be in the Public Domain. The artwork depicted here is from the original comics. This write-up is BK Adams.

Tuesday, June 5, 2018

The Green Turtle

Here is my Mighty Protectors write-up of the Green Turtle, a Golden-Age superhero who fought against the Japanese invaders during World War II. The Green Turtle and Burma Boy (the Turtle's sidekick) were created by Chu F. Hing, debuting in Blazing Comics #1, published in 1944. The Turtle is considered to be the first Asian-American superhero.

He has no "real" super-powers, although in my interpretation of his abilities I did give him Luck and Heightened Defense based upon his Luck roll. He relies on his luck, his wits, his two fists and his fantastic Rocket-Powered Plane to fight against the Japanese.

In issue #1 he saves a beggar boy from being murdered by Japanese soldiers. The boy becomes the Turtle's sidekick, calling himself "Burma Boy."

The Turtle has a hidden mountain lair (see pic below), but in the five issues total that were created, not much is shown.
Hidden Mountain Lair

Green Turtle MP Sheet
Green Turtle MP Vehicle Sheet
Burma Boy MP Sheet
Cover of Blazing Comics #2

Green Turtle and Burma Boy are considered to be in the Public Domain. The artwork shown is from the original comic run. The write-ups are by me, BK Adams.


Wednesday, May 23, 2018

Doctor Strange

Here's my Mighty Protectors take on the Sorceror Supreme, Doctor Strange! This write-up mainly reflects his stats & abilities from the Bronze Age of superhero comics. I used Google Sheets to list many of Doctor Strange's Spells (in Arsenal form) along with his Eye of Agamotto. Note that the list of spells is not exhaustive: I tried to include as many of his "famous" spells as I could think of, but it does not include every spell he has ever cast over his decades-long comic book career.

Doctor Strange MP Sheet

Notes:
1. Aside from his incredible willpower, Doctor Strange is (mostly) a normal human, although at 24 I did give him a very high Intelligence score; I also gave him good Endurance and Agility at 18 each.
2. I gave him extra Inventing points so that, if needed, he can create a spell that isn't in his arsenal.
3. The Eye of Agamotto Arsenal has 4 slots but only 3 options, which means he never has to pick anything to change.
4. I don't go into detail about his base but it would likely contain many spells built as systems.
5. I did not include Wong or Clea as companions because the way the Companion Ability is structured, they would have been built on too many points. Wong is probably about a 100 CP character while Clea is probably 100-150 CPs.

Here's a pic of Strange's base, the Sanctum Santorum:
Here you can see Doctor Strange's most famous spell, the Crimson Bands of Cyttorak!
Doctor Strange learned martial arts while studying in Tibet, which you can see illustrated here:
Strange astrally projecting in this panel:
Here's Strange using his Images of Ikonn spell on Galactus!
Here's Strange using his Shield of the Seraphim spell:
Here's Strange using his Illusions spell:

Doctor Strange is a trademark owned by Marvel Entertainment Group and is used here for commentary purposes under the Fair Use Act. Thanks to CBR.com for these images!

Monday, May 21, 2018

Puck & Marrina

Here's my Mighty Protectors take on Puck and Marrina, members of Alpha Flight who made their Marvel debut in Alpha Flight #1, published August 1983. The stats and abilities shown here reflect the characters as they are depicted from Alpha Flight #1 to #17. I've also updated Guardian and Snowbird (two other Alpha Flight members) which can be seen here.

Alpha Flight #1 Cover

Puck MP Character Sheet

Marrina MP Character Sheet
Edited: 5-22-18

Notes:
Marrina seemingly only has claws when she succumbs to a murderous rage. Thus, I gave her Natural Weaponry ability the Accidental Activation modifier.

Marrina's sonar-like ability is shown in this pic:

Marrina's incredible swimming speed is shown in this pic:

Marrina's "blindness secretion" ability is shown in this pic:

Here's Puck using his small stature to throw a guard to the ground:

Here's Puck dodging the berserk Marrina:

Here's Puck using his "cartwheel" ability to move fast:

I made-up Physical Ability X) Feign Death to model Puck's ability to stop his heart and appear dead, which I think he uses in issue #15 or #16. I didn't go into detail about how it works but it would likely require someone with an Analytical sense making an IN-based task check to know that he is indeed alive.

Alpha Flight, Puck, and Marrina are trademarks of Marvel Entertainment Group and are used here for commentary purposes under the Fair Use Act.

Thursday, May 17, 2018

New Mutants

Here's my take on the members of the New Mutants, a team that made it's Marvel debut in Marvel Graphic Novel #4, published December 1982. The members of the team include: Cannonball, Karma, Psyche, Sunspot, and Wolfsbane (Wolfsbane's Wolf Form,Wolfsbane's Human Form & Half-Human Half-Lupine Form).

These write-ups reflect the abilities and stats of the teen mutants as they are depicted in the graphic novel and the early issues of the New Mutants. It should be noted, however, that some of these characters abilities, mainly Karma and to a lesser extent Cannonball, exceed the Ability Cap for their prospective total points.

New Mutants Graphic Novel Cover

Cannonball MP Sheet

Karma MP Sheet

Psyche MP Sheet

Sunspot MP Sheet

Wolfsbane Wolfform MP Sheet


Wolfsbane Half-Human-Half-Lupine MP Sheet


Wolfsbane Humanform MP Sheet


New Mutants, Cannonball, Karma, Psyche, Sunspot, and Wolfsbane are trademarks owned by Marvel Entertainment Group and are used here for commentary purposes under the Fair Use Act.