Showing posts with label star wars. Show all posts
Showing posts with label star wars. Show all posts

Wednesday, November 4, 2020

Krayt Dragon

SPOILER ALERT!
























































Season 2, Episode 1 of the Mandalorian features a cool monster -- the Krayt Dragon. So, here's my Mighty Protectors write-up of it, although this version has to be a smaller version than the one shown in the show because Size Change A) Larger only goes to a maximum of 61 feet.

The Krayt Dragon doesn't have a great chance to hit but remember that its two main attacks, biting and acid spray, are both area effect attacks -- which get a +6 bonus to hit.

Please note that the Tunneling ability comes from the New MP Abilities document that can be found at: http://monkeyhousegames.com/wp-content/uploads/2019/05/New-MP-Abilities-4-2.pdf

Krayt Dragon



Friday, December 6, 2019

Speeder Bike

In episode 5, the Mandalorian and another bounty hunter use speeder bikes to travel across a Tatooine desert.

So, here's my take on the speeder bike, written up using the V&V3: Mighty Protectors vehicle rules!

Speeder Bike Sheet Image

Mandalorian is a trademark of Disney. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Saturday, November 23, 2019

The Mandalorian

Throw in a bit of the spaghetti western A Fistful of Dollars, a dash of the graphic novel Lone Wolf and Cub, and a sprinkling of John Wick, blend it all togehter and set it in the Star Wars universe and you get Disney's show The Mandalorian!

Here is my V&V3: Mighty Protectors write-up of the "Mando"! Below I'll go over the reasons why I choose certain traits or abilities.

Neutral Side - I made the Mandalorian Neutral because "good" people don't usually go around disintegrating other sentient beings. On the other hand, he's not all bad, with redeemable qualities such as saving "baby Yoda".

Incredibly Accurate - The Mando rarely ever misses when shooting someone. So, I gave him lots of heightened expertise.

Disintegration - In the Mighty Protectors rules it's hard to disintegrate an individual because, as the rules say "living things struck with Disintegration energy don’t vaporize - they merely ‘disrupt’, taking full damage from the attack, but not actually disintegrating until they’re no longer living".

However, if one were to use a "High Lethality" rule for a Mighty Protectors campaign (see below), then it becomes much easier to actually disintegrate a living being.

Arsenal - The Mando has a lot of gear, from armor to weapons and lots of things in between. Arsenal is the best and cheapest way to do this in the MP system. You can see the detailed arsenal write-up here: Mandalorian Arsenal.

Stats - I gave Mando fairly high stats but nothing superhuman. He's the equivalent of a world-class athlete.

Wealth - The world of the Mandalorian does involve money. He earns it from doing bounties and he spends it upgrading or fixing his armor, fueling his ship, and paying for weapon cells, and so forth.

Weaknesses - In the first episode, the Mandalorian expresses distaste for droids, so I gave him the appropriate character hook. He also seems keen on following The Way of the Mandalorian religion. Thus another compulsion for that.

Vehicle - I had previously written-up the Mando's ship. You can see that post here: Razor Crest Gunship

High Lethality Campaign - Roll damage normally. Multiply by five any damage the character takes beyond 0 hits. This can easily kill "normal" characters, but will not outright kill player-characters or important npc's, who tend to have many more hit points than an average person.

For example, the Mando averages 17 points of damage with his disruptor rifle (disintegration). An average person can roll with 4, take 4 hits putting them at 0. The remaining 9 hits are multiplied by five: 9x5=45, which is more than their remaining 36 power. Because they are dead by disintegration ray, their body vaporizes.

Notes:


  1. 12-06-19 I've updated the Mando's arsenal to include devices shown in episode 5: flash charge and handcuffs!


Mandalorian MP Sheet Image

Mandalorian is a trademark of Disney. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Thursday, November 14, 2019

Razor Crest Gunship

After having watched and enjoyed Disney's new Mandalorian show, I decided to do a write-up of the bounty hunter's spaceship. Here's my first impression of the Razor Crest Gunship!

Razor Crest Gunship Vehicle Sheet Image

Notes:
In Episode 2 it becomes apparent that there is a second passenger seat in the cockpit, so I' updated the layout accordingly.

Mandalorian and Razor Crest Gunship are trademarks of Disney. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Saturday, April 14, 2018

Slaver Ship

Last night in Talzhemir's Mighty Protectors Star Wars campaign, the group needed a new ship as our Light Freighter was dead in space. I came up with one that's based on the design of Boba Fett's ship, but it's layout is very different. Here's the Slaver Ship!

Also, it's lacking in Radiation and Cold adaptation abilities, forcing the non-robot PCs to wear spacesuits or either be fried by space radiation or slowly freeze to death. This was also the rationale for the ship being 'fumble prone' and 'unlucky' -- constant bombardment by radiation tends to mess-up electronic machinery.

"You came in that thing? You're braver than I thought..."

Note: there is a typo in the image below concerning the base CP cost of Force Field; it should be (15) not (20). It is corrected in the pdf file.



Star Wars and Boba Fett are trademarks of Disney



Saturday, March 3, 2018

Star Wars NPCs/Vehicles

I'm currently playing in a friend's Mighty Protectors Star Wars campaign. I was asked to help build the groups' Light Freighter and, well, things got a bit out of hand... I ended up making the following vehicles (and later, the characters).

Note that these write-ups reflect the characters and vehicles as they appeared in the first trilogy of movies.

Also note I'm not claiming these write-ups to be 100% accurate to the source material.

The write-ups and layouts are by me, B.K. Adams. Mighty Protectors is a trademark of Monkey House Games. The Star Wars characters, images and vehicle names are copyright by Lucasfilm/Disney.

All Terrain Scout Transport (AT-ST)

C-3PO

Chewbacca

Corellian Light Freighter

Darth Vader

Freighter Escape Pod

Han Solo

Imperial Walker (AT-AT)

Luke Skywalker

Princess Leia

R2-D2

Speeder Bike

Star Destroyer

Stormtrooper

T-47 Airspeeder

Tie Fighter

X-Wing Fighter

AT-ST Notes:
  • I made the legs into Systems that can be targeted. In game mechanic terms, they don't actually do anything, but it only makes sense that they could be targeted and disabled.

  • The layout shows the vehicle system spaces as though they were stacked on top of each other, which in the movies is exactly how they thing is built.

  • One could argue that the weapon systems should have a 360 degree arc, but I didn't do that as it would make the damage much less, which I felt was inappropriate.

  • I would have made the "feet" larger, at one system space each, but I couldn't make the system spaces work for the legs. So, they end up being skinny.
AT-AT Notes:
  • In The Empire Strikes Back, the AT-AT seems to be impervious to laser/blaster fire, so I've given it Invulnerability to those attacks for (7.5) CPs along with the Heavy Coverage modifier to simulate that a heroic character like Luke Skywalker is accurate enough to hit the weak spots.

  • Properly fitting each "speeder bike" garage into the vehicle's layout makes the vehicle much more expensive due to doubling the size of each sub-vehicle twice, for a total cost of +10 per garage slot!

  • The Illusions ability displays incoming messages (from the Communicators ability) and represents the AT-AT's Holographic communication system.

  • The legs have joints, designated as 'J' and each leg has a "foot", represented with the 'F'. The heavy blaster lies underneath the Walker's "head".

  • The 'backpack chargers' can replenish a Stormtrooper's blaster rifle or oxygen converter (see Stormtrooper write-up below) at 2 charges per Round.
Darth Vader Notes:
  • I used Disintegration with a bunch of modifiers to simulate his Lightsaber.

  • I simulate the way he can deflect blaster fire or parry lightsaber attacks (as he does against both Obi-Wan and Luke) with a modified version of Heightened Defense, rather than Reflection, because it seems to work better.

  • I simulate his "Force Choke" with a heavily modified Power Blast.

  • I simulate his "Force Push" ability with a slightly modified Telekinesis: Kinetic Manipulation ability.

  • I simulate his seeming ability to know with certainty unknowable things, e.g., the rebel base on Hoth, as Precognitive Sight.

  • I simulate his ability to target individuals while looking at them via a communication screen with Telepathy, as we see in Empire when he Force Chokes the admiral for coming out of Light Speed too early.
Droid Notes:
  • This write-up of R2-D2 concerns his abilities as shown in the first three movies. So, I didn't give him abilities like rocket propulsion, that are depicted in the later movies. If you want to do that, you should give him an Arsenal and include all of those additional features.

  • I gave both droids photographic memory because they are robots and also because it works well for things like Artoo storing the Death Star schematics in his memory, but there really isn't anything in the movies, that I can recall, to indicate that Threepio has this ability... So, in the future I might remove it from him.
Han Solo Notes:
    • Armor with Requires an AG save @+6 is a "meta" mechanic to simulate how he is rarely, if ever, hurt by blaster fire.

    • The Heightened Attack with Blasters helps to simulate how he almost always "one-shots" a stormtrooper.

    • The 45 CPs spent on his vehicle, the Millennium Falcon is technically over his ability cap, but who cares? He's Han Solo!
Stormtrooper Notes:
  • The first Adaptation (temp., radiation, pressure) and the Armor abilities represent the torso portion of the armored suit.

  • The second Adaptation (doesn't breathe) and the Communicator abilities represent the helmet.

  • I'm totally guessing about how long a trooper could last in space (couldn't find any info on it), but figured 10 hours should be long enough.

  • I gave the armor a modifier called Brittle, which I borrowed from Living Legends. I used it to simulate the fact that in the movies, Stormtrooper armor seems to be pretty worthless. With Brittle, if a trooper takes more than 12 points of damage of any type, then he gets no armor protection at all.

  • Lastly, the policing ability is just something that I made up and figured was worth (2.5) CPs (rounded to 3).