Monday, February 17, 2020

The Scorpion

Here's my V&V3.0: Mighty Protector write-up for the Scorpion, a long-time Spider-Man foe! This write-up reflects the Scorpion's abilities as they were presented in The Amazing Spider-Man, issue #20, #29, #145, and #146.

The Scorpion was created by Stan Lee and Steve Ditko, and first appeared in Amazing Spider-Man #20, published October, 1964.

Scorpion Sheet Image
Origin 1
Origin 2
 Spidey Breaks His Tail

 Wall-Crawling, Super-Leap
Scorpion's Pincers

Notes:
1. The second number shown on the Leaping line of the character sheet is from my house rule on leaping. The first number shown uses the official MP rules.
2. Gargan's scorpion suit seems rather flimsy; aside from the pincer fingers and the cybernetic tail, it's just a costume.
3. In Amazing Spider-Man #318, writer David Michelinie gives the Scorpion new abilities that are not reflected in this write-up.

Scorpion is a trademark of Marvel Comics. V&V3.0: Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Sunday, February 16, 2020

Star Knight

Star Knight was a character that I had initially created as an NPC for one of my superhero V&V3.0: Mighty Protectors campaigns, but I ported him over to my brother's ongoing Ultraverse campaign, where I've played him off and on for a while.

Origin:

Sir Walter Ealdwyne was a lesser-known knight of King Arthur's Court. Although strong and brave, his exploits were never heralded as much as some of the other knights. It was during the quest for the Holy Grail that the sorceress Morgan Le Fay cast a spell of eternal sleep upon him. His body was laid in the crypt in a castle which was later destroyed and buried. Sir Walter lay in an enchanted sleep for 2000 years. 

He was awakened in the year 2415 by scientists of a highly technologically advanced Utopian society. He was given cybernetic parts and given a new mission: to travel back in time to prevent a coming cataclysm.

His nano-bot steed, Starion, was supposed to be given the knowledge of what to do, but a mistake led to the construct knowing 20th century pop-cultural references. As such, Sir Walter is not exactly sure what he is supposed to do. In the meantime, he has become a superhero.

Personality:

Sir Walter speaks archaically, with a lot of thees and thous. He can try to speak normally, but to do so he must make an IN saving throw at a -4 penalty. Because he has sworn an Oath of Knighthood, Sir Walter will: not lie nor cheat, will defend those who cannot defend themselves, give respect and care to women, and will give mercy when asked. To temporarily forswear his oath, he must make a CL save task check roll at a penalty of -4.

Tactics:

Upon the initiation of combat, Star Knight will spend 1" of movement to activate his linked abilities of Reflection and Shield. If his mount has not already been summoned, he will do that for his movement, and then go on Full Defense (+6 to Defense).

In the ensuing rounds of combat he will attack his foe(s) with his sword until his victory or defeat.

Quote:

Let it be known that thou face a true knight of King's Arthur's Court. If thou shalt not yield, then let martial combat decide thy fate!

Star Knight's Sheet (Image)
Star Knight Companion's Sheet (Image)

Star Knight was created by B.K. Adams, copyright 2018-2020. V&V3.0: Mighty Protectors is a trademark of Monkey House Games.

Wednesday, February 12, 2020

Kraven the Hunter

Here's my MP write-up for the Kraven the Hunter, a Marvel super-villain and long-time Spider-Man foe!

Kraven first appeared in Amazing Spider-Man #15, published August, 1964. He was created by Stan Lee and Steve Ditko.

Kraven Sheet Image
origin
super strength
nerve punch
steel net
potions
cancel spider sense
muscular magnetizer
tracking sense

Notes:
1. The second number shown on the Leaping line of the MP character sheet is from my house rule on leaping. The first number shown uses the official MP rules.
2. This write-up reflects Kraven's Silver Age abilities.
3. Here is the link to the Kraven's Arsenal.
4. Motivation. I went with Conquest for Kraven's Motivation because it seems to fit him best. He wants to dominate his foes, such as Spider-Man.
5, Origin Type. The first time we see Kraven, he talks about how he gained his abilities by drinking a witch-doctor's potion, which seems to best fit Mystical Project. 
6. Using Multi-Ability on Natural Weaponry and Paralysis Ray (Kraven's "nerve punch") is a good way to save points.
7. Speed. Kraven claims to run as fast as a cheetah in short bursts, which is about 60 mph. If he pushes his speed he can get to 66 mph for one round.


Kraven the Hunter is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Sunday, February 9, 2020

Green Goblin

Here's my MP write-up for the Green Goblin, a Marvel super-villain and long-time Spider-Man foe!

Green Goblin first appeared in Amazing Spider-Man #14, published July, 1964. He was created by Stan Lee and Steve Ditko.

Green Goblin Sheet Image
Origin 1
Origin 2
Origin 3
"Bat Missile"
Ht. Defense While On Glider
Glider Darkness Control
Light Control A) Laser
Dazzle Effect of Light Control A) Laser
Asphyxiation Gas
Notes:
1. The second number shown on the Leaping line of the MP character sheet is from my house rule on leaping. The first number shown uses the official MP rules.
2. This write-up reflects the Green Goblin's Silver Age abilities.
3. Here is the link to the Green Goblin's Arsenal.
4. If the Goblin uses the darkness control ability on his glider, the smoke will last 6 rounds, or until it is blown away.
5. Normal Osborn's basic characteristics seem to have been increased somewhat by his exposure to the green gas, but not to super-human levels.


Green Goblin is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Wednesday, February 5, 2020

Mysterio

Here's my MP write-up for the Mysterio, a Marvel super-villain and long-time Spider-Man foe!

Mysterio first appeared in Amazing Spider-Man #13, published June 10th, 1964. He was created by Stan Lee and Steve Ditko.

Mysterio is an inventor, and as such, I gave him 30 CPs of the Inventing ability. As a villain, he seems to have different abilities in his different appearances. In his first appearance, he has a lot of gadgets that duplicate Spider-Man's abilities. In another appearance, he uses a giant robot (in MP terms probably a vehicle).

I've separated his Illusions, his Sonar ability (helmet), his hand-to-hand fighting ability, and his smoke-screen ability from inventions as they seem to be permanent abilities.

Mysterio Sheet Image
Origin 1
Origin 2
Siphon Spidey Sense
Natural Weaponry

Notes:
1. The second number shown on the Leaping line is from my house rule on leaping. The first number shown uses the official MP rules.
2. This write-up reflects the Mysterio's Silver Age abilities.

Mysterio is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Tuesday, January 28, 2020

Electro (Silver Age)

Here's my MP write-up for Electro, a Marvel super-villain and long-time Spider-Man foe!

Electro first appeared in Amazing Spider-Man #9, published February, 1964. He was created by Stan Lee and Steve Ditko.

Electro Sheet Image

Origin 01
Origin 02
Origin 03
Absorption
Flight
Electrical Field
Gear Control

Notes:
1. The second number shown on the Leaping line is from my house rule on leaping. The first number shown uses the official MP rules.
2. This write-up reflects the Electro's Silver Age abilities.
3. Electro's absorption points are split evenly between Lightning Control A, B, and C.


Electro is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Friday, January 24, 2020

Lizard

Here's my MP write-up for the Lizard, a Marvel super-villain and long-time Spider-Man foe!

Lizard first appeared in Amazing Spider-Man #6, published November, 1963. He was created by Stan Lee and Steve Ditko.
Curt Connors Sheet Image
Lizard Sheet Image

Origin
Bulletproof
Super Strong

Notes:
1. The second number shown on the Leaping line is from my house rule on leaping. The first number shown uses the official MP rules.
2. This write-up reflects the Lizard's Silver and Bronze Age abilities.
3. On his Summoning ability, I used a figure from the Companion ability and extrapolated it's CP cost.


Lizard is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Wednesday, January 22, 2020

Sandman

Here's my MP write-up for the Silver Age version of Sandman, a Marvel super-villain and long-time Spider-Man foe!

Sandman first appeared in Amazing Spider-Man #4, published June 10th, 1963, and was created by Stan Lee and Steve Ditko.

Sandman Sheet Image
Origin

  Flattening
 Natural Weaponry
 Adaptation: High Temperatures
Wall Crawling + Nat. Weaponry
Weakness to Water
Notes:
1. This write-up reflects the Sandman's abilities from his early appearances.
2. The second number shown on the Leaping line of the character sheet is from my house rule on leaping. The first number shown uses the official MP rules.
3. It is very clear that in this early version of Sandman, he is not super strong. He forms his hands into large, rock hard appendages and tries to strike his foes.

Sandman is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.