Friday, November 24, 2017

Blob (Silver Age)

Here's my Mighty Protectors take on the silver age Blob, who appears as a villain for the first time in X-Men #3.

For the Blob's "cannot be moved once he sets his feet" ability, I used Physical Ability I) Wall-Crawling, with two modifiers: it takes a phase and his feet must be touching the earth. This means he can't use it like Spiderman does to crawl up the sides of buildings.

Blob PDF


Blob and X-Men are trademarks owned by Marvel Entertainment

Tuesday, November 21, 2017

Magneto (Silver Age)

Here's my Mighty Protectors take on the Silver-Age Magneto, the X-Men's first and best-known nemesis.

In order to model his massively powerful magnetic field -- which in issue #1 is shown to be impervious to tank cannon shells -- I've had to bend the rules a bit: I re-allocated the protection points, like you can do with Armor, to make his kinetic protection much higher than the other damage types of protection.

His heightened sense of magnetism, along with a line of sight range on his indirect magnetic manipulation ability, allows him to be miles away while he secretly manipulates metal objects, like a missile in a silo!

Edited 1/10/18

Magneto (PDF)

Magneto and X-Men are trademarks owned by Marvel Entertainment

Monday, November 20, 2017

Xavier's School for Gifted Youngsters

Here's my take on the Silver-Age version of the X-Men's school, also publicly known as Xavier's School for Gifted Youngsters. It should be noted that this version of the mansion is much smaller than later versions. Also note that the Danger Room is by far the biggest room in the mansion; it is also two stories tall.

The building is constructed of heavy brick (SR 6 to kinetic, 5 to all other damage types).

A GM can use this map as a generic two-story mansion for his or her Mighty Protectors campaign, if he or she wishes -- however, the area set aside for the danger room would likely need to be re-purposed!



In The Uncanny X-Men issue #18, Magneto uses his Magnetism ability to pick-up the entire mansion!

Magneto and X-Men are trademarks owned by Marvel Entertainment

Saturday, November 18, 2017

Professor X (Silver Age)

Here's my Mighty Protectors take on the silver-age Professor X, the founder of  Xavier's School for Gifted Youngsters and the leader of the X-Men.

Professor X (PDF)

Professor X and X-Men are trademarks owned by Marvel Entertainment.

Friday, November 17, 2017

Marvel Girl (Silver Age)

Here's my Mighty Protectors take on the silver-age Marvel Girl!

Marvel Girl (PDF)

Marvel Girl is a trademark owned by Marvel Entertainment.

Iceman (Silver Age)

Here's my Mighty Protectors take on the silver-age version of the Iceman, the X-Men's youngest member. This write-up is based on the first few issues of the X-Men.

Bobby is the youngest X-Man -- and the most childish -- and I reflected his childish personality with the Compulsion weakness. Note that his total points in weaknesses exceed 20, which is the default cap for a player character, but since he is an NPC he can get away with it.

Using his Shaping ability, Bobby often makes snowballs (either single: see below or auto-fire: as a power blast) that he throws at enemies. He also makes shields and slides made of ice. These abilities are built with the "shape abilities" modifier and are a subset of his Shaping ability, and are consequently limited to its range.

Single Snowball: weight 89 lbs, used as an "Improvised Weapon" (see MP 4.14.7). If it hits a target it does d2 for the weight and a d4 for his Strength, for a total of d2+d4 blunt kinetic. Plus, until the target wipes it off, it would do 3 entropy damage per Round.



Iceman and X-Men are trademarks owned by Marvel Entertainment.

Thursday, November 16, 2017

Cyclops (Silver Age)

Here is my Mighty Protectors take on the silver-age Cyclops, Professor Xavier's first student and erstwhile sub-leader of the teenage X-Men.

Being a mutant, I felt it appropriate to give him Heightened Endurance and Heightened Cool. The Natural Weaponry represents his fighting technique, an ability gained from countless hours training in the Danger Room. His Heightened Expertise with his optic blast represents his amazing accuracy to hit targets with his force beam.

Knowing that his love for Jean Grey is a central part of Cyclop's story arc, one that is with him for decades, I felt it needed to be one of his weaknesses.

Even though the damage of his power blast exceeds the cap for 100 CPs, I felt it was warranted given how powerful the beam is portrayed in the comic.

Cyclops PDF

Cyclops, Charles Xavier, and X-Men are trademarks owned by Marvel Entertainment.

Beast (Silver Age)

Here's my MP take on the Beast, modeled on his appearance in the first few issues of the X-Men.

What's funny is that his persona is changed early on: in issue #1 he talks and acts just like Ben Grimm of the Fantastic Four (or, for that matter, Nick Fury of the Howling Commandos), but by issue #4 he is depicted as being an erudite egghead, writing complex formulas on a chalkboard with his feet, and using an expanded vocabulary.

Updated: 11/18/17

Beast PDF

Beast and X-Men are trademarks owned by Marvel Entertainment

Wednesday, November 15, 2017

Angel (Silver Age)

Switching gears from the silver age Fantatstic Four to the silver age X-Men, I've written-up the Angel using the Mighty Protectors rules. Again, the MP rules work great for simulating Marvel's silver age super heroes!

My version of Angel is based upon how he is presented in the first few issues of X-Men, first published in 1963. He's young, he's rich, he's a mutant, and... oh yeah, he's got wings! He's portrayed as being very hard to hit while flying and he seems to use his wings to do his damage.

I wasn't sure about his background knowledge so I made an assumption that because he is rich and went to a boarding school before joining the X-Men, he was given a heavy dose of business knowledge.

In X-Men issue #1, Jean Grey is introduced to the boys. Warren is immediately struck by her beauty and starts a process of trying to win her over. Thus, I gave him an "infatuation" compulsion regarding Jean.


Angel and X-Men are trademarks owned by Marvel Entertainment

Tuesday, November 14, 2017


From Fantastic Four #62 comes Blastaar, another would-be world conqueror and FF foe. In the issue, Blastaar claims to be stronger than the Thing, so I gave him a lot of Heightened Strength. And, of course, he's the self-described Living Bomb-Burst, harnessing a type of explosive power that erupts from his fingertips. I modeled his bomb-burst ability as a no range, offset, adjustable area effect Power Blast with the body part modifier.

Facing a foe they cannot defeat, Reed Richards creates a device in the shape of a helmet -- a gadget that has the potential to nullify Blastaar's powers. Eventually, the helmet is placed over the alien's head, weakening him. Deprived of his 'power', he is easily defeated.

Blastaar PDF

Fantastic Four and Blastaar are trademarks owned by Marvel Entertainment.

Monday, November 13, 2017


Here's my Mighty Protectors take on the Fantastic Four's Pogo-Plane, a Silver-Age VTOL flying craft. The FF often used the Pogo-Plane for long-range flights on Earth.

Pogo-Plane Vehicle sheet (PDF)

Fantastic Four and Pogo-Plane are trademarks owned by Marvel Entertainment.

Friday, November 3, 2017

Fantasticar Model 2

Here's my MP take on the Mk II Fantasti-car, a flying vehicle used by the Fantastic Four in the Marvel Silver Age of comics (it debuted in FF #12).

Like the Mk I 'flying bathtub', the Mk II can separate into four sections. The control space for each section are shown on the layout. The hierarchy of the control spaces are numbered from 1 (highest) to 4 (lowest).

I've also written-up a vehicle that debuts in FF issue #40: the 'flying camera', a remotely-controlled flying gadget that returns color video on the controller screen. I used integral Size Change smaller to represent its small size. Note that due to its smaller size, it's profile is reduced to 0.23, its weight to 1 lb., and the thickness of its external 'hull' is 1/15, or 0.53 inches thick.

Also note that I came up with a new Communicators modifier: Remote Control, (+5) CP cost.

Fantasticar Mk II Sheet

Flying Camera Sheet

Thursday, November 2, 2017

Mole Man

Here's my MP take on the Mole Man, the villain who the Fantastic Four fight in issue #1. His summoning ability works best when he is in his underground lair, taking 1 or 3 Rounds to use. Once summoned, the creature(s) will randomly depart; roll a d20 every hour and if a 20 is rolled, the creature departs.

Mole Man (PDF)

Summoned Giant Monster (PDF)

Summoned 'Small' Monster (PDF)

Mole Man is a trademark owned by Marvel Entertainment

Wednesday, November 1, 2017

Frightful Four

Here's my Mighty Protectors take on the Frightful Four, a super-villain team that attacks and defeats the Fantastic Four in issue #36. They soon appear again in issues #39 and #41. The Frightful Four are led by the Wizard and include: Paste-Pot Pete, Madame Medusa, and the Sandman. The stats and abilities shown here are based on FF issue #36.

Wizard (PDF)

The Wizard doesn't have much firepower. As written, he can spray a target and hope they fall asleep or he can attach one of his anti-gravity discs and send them into space. If you want to make him more formidable, give him some Area Effect Telekinesis or Gravity B as gadgets built into his suit. He demonstrates these abilities in FF issue #39.

Wizard Arsenal Sheet

Wizard Vehicle Sheet

Paste-Pot Pete (PDF)

Pete changes his name to the Trapster in FF issue #39, as well as incorporating numerous new gadgets like a sonic grenade. If you want to go with that version, he should probably be built on 150 CPs and have a much stronger Grapnel ability.

Madame Medusa (PDF)

Medusa doesn't do much in these issues, which is why I went with a Low-Powered write-up.

Sandman (PDF)

The Sandman could have Non-Corporealness with the +20 modifier allowing attacks while non-solid, but I instead used Plasticity as it seems to model his immunity to kinetic damage pretty well. Plus he clearly exhibits all of the other Stretching abilities.

Frightful Four, Wizard, Madame Medusa, Paste-Pot Pete, and Sandman are trademarks owned by Marvel Entertainment.