Thursday, January 16, 2020

Dr. Octopus

Here's my MP write-up for Dr. Octopus, a Marvel super-villain and long-time Spider-Man foe!

Dr. Octopus first appeared in Amazing Spider-Man #3, published July 10th, 1963. He was created by Stan Lee and Steve Ditko.

Doc Ock Origin 1

Doc Ock Origin 2

Dr. Octopus Sheet Image

Notes:
1. The reason I chose to use Telekinesis to simulate the tentacle arms is because I didn't want to give Doc Ock Heightened Strength, making him much more difficult to knock-out. Spider-Man actually knocks Ock out with one punch in issue #3.

2. The Shield ability simulates his tentacles shielding him from damage.
3. The second number shown on the Leaping line of the MP sheet is from my house rule on leaping. The first number shown uses the official MP rules.
4. This write-up reflects Doc Ock's Silver and Bronze Age abilities.
5. I've borrowed Robot Brain from the MP Vehicle rules in order to simulate how the tentacles are semi-intelligent.
6. The Repulsion Blast represents Doc Ock's ability to spin his tentacle arms like a giant fan, blowing everything away in an area effect -- very Silver Age ability!
7. If the tentacle harness takes enough damage to break it, roll a d8 to randomly determine which Ability breaks.


Dr. Octopus is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Saturday, January 11, 2020

Vulture

Here's my MP write-up for the Vulture, a Marvel super-villain and long-time Spider-Man foe!

Vulture first appeared in Amazing Spider-Man #2, published May 10th, 1963, and was created by Stan Lee and Steve Ditko.

The Vulture's "hunchback" is actually a magnetically-powered flying harness that is hidden by the green suit he wears. The harness also bestows heightened strength, agility, and endurance to the Vulture. The Vulture will flap his wings, but it isn't apparent that he has to do that in order to fly. The feathers of his wings are sharp and can be used as projectile weapons.


Vulture Sheet Image


Notes:
1. The second number shown on the Leaping line is from my house rule on leaping. The first number shown uses the official MP rules.
2. This write-up reflects the Vulture's Silver and Bronze Age abilities.

Vulture is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Friday, January 10, 2020

Chameleon

Here's my MP write-up for the Chameleon, a Marvel super-villain and long-time Spider-Man foe!

Chameleon first appeared in Amazing Spider-Man #1, published March 10th, 1963, and was created by Stan Lee and Steve Ditko.

The Chameleon relies upon  his Shape-Shifting ability to gain an advantage against his victims. He also uses various gadgets such as his "holographic computer" belt, a dart gun, knockout gas grenades, etc.

Chameleon Sheet Image

Notes:
1. Only four of his Arsenal's six options are listed.
2. The second number shown on the Leaping line is from my house rule on leaping. The first number shown uses the official MP rules.
3. This write-up reflects the Chameleon's Silver and Bronze Age abilities.
4. The dart gun must do at least 1 hit point of damage in order for the poison to have a chance to work. See Carrier Attack on pg. 87 of the MP rules.
5. The knockout gas can only reduce a victim to a minimum of 1 Hit point, as it cannot kill. I gave this a misc. modifier of +0 as it has drawbacks as well as benefits.

Chameleon is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Friday, December 6, 2019

Speeder Bike

In episode 5, the Mandalorian and another bounty hunter use speeder bikes to travel across a Tatooine desert.

So, here's my take on the speeder bike, written up using the V&V3: Mighty Protectors vehicle rules!

Speeder Bike Sheet Image

Mandalorian is a trademark of Disney. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Monday, November 25, 2019

Physical Ability L) Preternatural Reflexes

Physical Ability L) Preternatural Reflexes

For (10) CPs, the character gets to roll their initiative against opponents who are 'holding' their actions. If the roll is higher than the initiative roll of any opponents who have been holding their actions, he may go first. This is a Continual Ability. PR = 0 per round.

Example: The Fox is walking into a trap set by three mobsters who have been holding their actions waiting for the hero to show up. The initiative of the mobsters is 1, 3, and 4. Normally, anyone walking into the trap would not get to roll initiative, but the Fox, who has Preternatural Reflexes gets to roll. She rolls a 5 and gets her action before the mobsters.

Saturday, November 23, 2019

The Mandalorian

Throw in a bit of the spaghetti western A Fistful of Dollars, a dash of the graphic novel Lone Wolf and Cub, and a sprinkling of John Wick, blend it all togehter and set it in the Star Wars universe and you get Disney's show The Mandalorian!

Here is my V&V3: Mighty Protectors write-up of the "Mando"! Below I'll go over the reasons why I choose certain traits or abilities.

Neutral Side - I made the Mandalorian Neutral because "good" people don't usually go around disintegrating other sentient beings. On the other hand, he's not all bad, with redeemable qualities such as saving "baby Yoda".

Incredibly Accurate - The Mando rarely ever misses when shooting someone. So, I gave him lots of heightened expertise.

Disintegration - In the Mighty Protectors rules it's hard to disintegrate an individual because, as the rules say "living things struck with Disintegration energy don’t vaporize - they merely ‘disrupt’, taking full damage from the attack, but not actually disintegrating until they’re no longer living".

However, if one were to use a "High Lethality" rule for a Mighty Protectors campaign (see below), then it becomes much easier to actually disintegrate a living being.

Arsenal - The Mando has a lot of gear, from armor to weapons and lots of things in between. Arsenal is the best and cheapest way to do this in the MP system. You can see the detailed arsenal write-up here: Mandalorian Arsenal.

Stats - I gave Mando fairly high stats but nothing superhuman. He's the equivalent of a world-class athlete.

Wealth - The world of the Mandalorian does involve money. He earns it from doing bounties and he spends it upgrading or fixing his armor, fueling his ship, and paying for weapon cells, and so forth.

Weaknesses - In the first episode, the Mandalorian expresses distaste for droids, so I gave him the appropriate character hook. He also seems keen on following The Way of the Mandalorian religion. Thus another compulsion for that.

Vehicle - I had previously written-up the Mando's ship. You can see that post here: Razor Crest Gunship

High Lethality Campaign - Roll damage normally. Multiply by five any damage the character takes beyond 0 hits. This can easily kill "normal" characters, but will not outright kill player-characters or important npc's, who tend to have many more hit points than an average person.

For example, the Mando averages 17 points of damage with his disruptor rifle (disintegration). An average person can roll with 4, take 4 hits putting them at 0. The remaining 9 hits are multiplied by five: 9x5=45, which is more than their remaining 36 power. Because they are dead by disintegration ray, their body vaporizes.

Notes:


  1. 12-06-19 I've updated the Mando's arsenal to include devices shown in episode 5: flash charge and handcuffs!


Mandalorian MP Sheet Image

Mandalorian is a trademark of Disney. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Wednesday, November 20, 2019

Rock Python

Here's my MP write-up for Rock Python, a one-time member of Marvel's evil Serpent Society! This write-up reflects his Bronze Age abilities.

Rock Python first appeared in Captain America #341, published May 1988, and was created by Mark Gruenwald and Kieron Dwyer.

Rock Python attacks his opponents by first throwing a grappling "metal egg". Once his target is ensnared, he will then throw a knockout gas egg at the victim.

Rock Python Sheet Image

Rock Python and Serpent Society are trademarks of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Coachwhip

Here's my MP write-up for Coachwhip, a one-time member of Marvel's evil Serpent Society! This write-up reflects her Bronze Age abilities.

Coachwhip first appeared in Captain America #341, published May 1988, and was created by Mark Gruenwald and Kieron Dwyer.

Coachwhip wields two "steel-link" whips. In combat, she will either slash opponents using the two-weapon combat rules (MP pg. 117) or she will attempt to grapple an opponent with the whips. Once her target is successfully grappled she will use the electrical bolt attack on her next combat round. Note that if the target is grappled, no roll is needed to hit the target with the electrical attack.

Coachwhip Sheet Image

Coachwhip and Serpent Society are trademarks of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Boomslang

Here's my MP write-up for Boomslang, a one-time member of Marvel's evil Serpent Society! This write-up reflects his Bronze Age abilities.

Boomslang first appeared in Captain America #341, published May 1988, and was created by Mark Gruenwald and Kieron Dwyer.

Boomslang usually attacks his opponents by throwing what he calls his "serpent-rangs" -- boomerangs that look snake-like.

Boomslang Sheet Image

Boomslang and Serpent Society are trademarks of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Tuesday, November 19, 2019

New MP Ability: Base B) Grounds

This new V&V3: Mighty Protectors ability allows a character add a "grounds" area around his base.

BASE B) GROUNDS
This is the land that surrounds the headquarters, expressed in acres. A square mile is 1056" x 1056"  and consists of 640 acres.

The terrain of the base grounds should match the local terrain. For example, if the base HQ is located within a desert, the grounds should be desert-like; if located in the Arctic, then the grounds should be ice and snow, etc.

Sensors, traps, "pop-up" blasters, and other systems can be placed on base grounds but must be part of the Base A) layout.

The CP cost and accompanying size is shown on the chart below.

.Notes:
1. The existing Base ability becomes BASE A) HEADQUARTERS.

V&V3: Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Rattler

Here's my MP write-up for Rattler, a one-time member of Marvel's evil Serpent Society! This write-up reflects his Bronze Age abilities.

Rattler first appeared in Captain America #310, published in 1985, and created by Mark Gruenwald and Paul Neary.

Rattler usually attacks his opponents by means of his bionic tail: either "rattling" them -- an area of effect sonic blast  -- or bludgeoning them.

Rattler Sheet Image

Rattler Attacks Captain America
Rattler Counterblasts Cap's Shield

Rattler and Serpent Society are trademarks of Marvel Comics, Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Diamondback

Here's my MP write-up for Diamondback, a one-time member of Marvel's evil Serpent Society! This write-up reflects her Bronze Age abilities.

Diamondback first appeared in Captain America #310, published in 1985.

She is a capable acrobat and martial artist, but her primary means of attack is by throwing her "diamond" darts.

Diamondback is not really evil, she just had terrible luck growing up and was exposed to really bad elements. In later comic issues she actually gives up being a super-villain and starts dating Steve Rogers!

Diamondback Sheet Image

Martial Arts

Diamondback's "Diamonds"

Diamondback Saves Sidewinder from Viper's Poison
Notes:
1. Special melee weapons can come in a "3-pack" if thrown with a ST/2" range (MP rules p. 69). I increased the range to full ST for (+2.5) CPs.

Diamondback and Serpent Society are trademarks of Marvel Comics, Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Princess Python

Here's my MP write-up for Princess Python, a one-time member of Marvel's evil Serpent Society! This write-up reflects her Silver and Bronze Age abilities.

Princess Python first appeared in Amazing Spiderman #22, published 1965, and was created by Stan Lee and Steve Ditko. Her first appearance in the Serpent Society is in Captain America #310, published in 1985.

Princess Python uses her pet 25 foot long Python to commit crimes. She also carries an electric prod but rarely uses it.

Princess Python Sheet Image

Snake Sheet Image

Princess Python and Serpent Society are trademarks of Marvel Comics, Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Monday, November 18, 2019

Cottonmouth

Here's my MP write-up for Cottonmouth, a one-time member of Marvel's evil Serpent Society! This write-up reflects his Bronze Age abilities.

Cottonmouth first appeared in Captain America #310, published 1985, and was created by Mark Gruenwald and Paul Neary.

Cottonmouth has a bionic jaw that can distend large enough to bite-off a human head and is strong enough to crush stone or bite through iron.


Cottonmouth Sheet Image
Cottonmouth Tries to Kill Captain America


Cottonmouth and Serpent Society are trademarks of Marvel Comics, Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.

Sunday, November 17, 2019

Fer-De-Lance

Here's my MP write-up for Fer-de-Lance, a one-time member of Marvel's evil Serpent Society! This write-up reflects her Bronze Age abilities.

Fer-de-Lance first appeared in Captain America #337, published 1988. She was created by Mark Gruenwald and Tom Morgan.

Before being a member of the Serpent Society, Fer-de-Lance was a member of the fourth Serpent Squad. She helped rob a casino in Las Vegas with her teammates Copperhead, Puff Adder, and Black Racer.

It's not known how Fer-de-Lance acquired her abilities.

When in combat, Fer-de-Lance will usually attack with both weapons. Because she is ambidextrous, she only suffers a -1 to hit penalty with each attack.


Fer-de-Lance Sheet Image
Fer-de-Lance Kills Guard (from CA #337)

Fer-de-Lance and Serpent Society are trademarks of Marvel Comics, Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.