BASE B) GROUNDS
This is the land that surrounds the headquarters, expressed in acres. A square mile is 1056" x 1056" and consists of 640 acres.
The terrain of the base grounds should match the local terrain. For example, if the base HQ is located within a desert, the grounds should be desert-like; if located in the Arctic, then the grounds should be ice and snow, etc.
Sensors, traps, "pop-up" blasters, and other systems can be placed on base grounds but must be part of the Base A) layout.
The CP cost and accompanying size is shown on the chart below.
The terrain of the base grounds should match the local terrain. For example, if the base HQ is located within a desert, the grounds should be desert-like; if located in the Arctic, then the grounds should be ice and snow, etc.
Sensors, traps, "pop-up" blasters, and other systems can be placed on base grounds but must be part of the Base A) layout.
The CP cost and accompanying size is shown on the chart below.
.Notes:
1. The existing Base ability becomes BASE A) HEADQUARTERS.
1. The existing Base ability becomes BASE A) HEADQUARTERS.
V&V3: Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.
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