Here's my MP write-up for Asp, a member of Marvel's evil Serpent Society! This write-up reflects her Bronze Age abilities.
In Asp's first appearance (Captain America #310, 1985), she and several other snake-themed villains are recruited into the Serpent Society by Seth Voelker, aka Sidewinder.
Asp constantly generates invisible toxins within her body which can slowly affect those around her. Long term exposure to Asp would almost certainly kill any normal person.
Asp can temporarily deplete this toxic buildup by channeling it into ranged bursts of energy, which can kill (Electric Bolt) or paralyze (Paralysis Ray). She can only do this a few times before her energy is depleted.
Asp and Serpent Society are trademarks of Marvel Comics, Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.
Here's my MP write-up for Sidewinder, the original leader of Marvel's evil Serpent Society! This write-up reflects his Bronze Age abilities. Sidewinder first appeared in issue #64 of Marvel Two-In-One (1980) and was created by Mark Gruenwald, Ralph Macchio and George Perez.
Seth Voelker was an economics professor who lost his job and was subsequently hired by the Roxxon Oil corporation as a financial analyst. It was while going through their books that he learned of their illegal activities. Rather than report their crimes he decided that he wanted to experience the thrills of being a criminal, and so joined their ranks of super-villains as Sidewinder!
Roxxon scientists surgically implanted a cybernetic chip within his brain. He was also equipped with a cloak that allowed him to teleport, a suit that allowed him to breath underwater, and four mini-drones (stored within his belt) that could deliver powerful electrical blasts. Because of the chip, he could teleport his body parts with no ill effects.
If Sidewinder is knocked unconscious, his cybernetic chip will randomly teleport his body within line of sight. Due to the continual teleporting, his unconscious body also gains a 9 Physical Defense.
Sidewinder and his team of snake-themed villains did succeed in retrieving the Serpent Crown, which he delivered to company president Hugh Jones, but he soon left Roxxon and formed his own super group, the Serpent Society!
Sidewinder and Serpent Society are trademarks of Marvel Comics, Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.
Here's my MP write-up for Death Adder, a member of Marvel's evil Serpent Society! This write-up reflects his Bronze Age abilities.
Death Adder has several possible attacks: he can slash with his grafted-on claws, swipe with his cybernetically-controlled tail, or use his poisons on either attack. He has two different types of poisons: one that kills and one that paralyzes. He also carries in his belt an antidote to his poisons (Negation).
His claws, tail, gloves, and suit are all breakable.
His suit provides protection from attacks and also helps him survive the crushing depths underwater. His surgically-implanted gills allow him to breathe indefinitely underwater.
Death Adder and Serpent Society are trademarks of Marvel Comics, Mighty Protectors is a trademark of Monkey House Games. This write-up is by B.K. Adams.
Here is my Mighty Protectors write-up for the Controller,
a Marvel comics villain who was created by Archie Goodwin and George Tuska, and
who debuted in Iron Man #12 (Apr, 1969). His stats and abilities
shown here reflect Iron Man #12, #13, and Captain Marvel #28-#33.
Slave Discs
Basil Sandhurst created the "slave discs", which he places on his victims, usually on the back of their neck or on their forehead. Once attached, the victim becomes a slave of the Controller, who gains a telepathic bond with his victim. The discs also beam mental energy to the Controller, making him stronger and tougher. The more slaves he creates, the stronger he becomes, as shown on the chart below.
I used the Arsenal ability to simulate his slave-discs, which you can see here. By using the "splitting" modifier I was able to divide each slot into 8 sub-slots. With 24 arsenal slots, this effectively gives the Controller 192 slave-discs. In the comics, the Controller boasts of having up to 1000 slaves. That's possible to do by increasing the sub-slots to 64 (giving 1536 discs), but doing so will exceed his Ability cap.
The mental energy received by the Controller from his slaves has a range, and while it is never explicitly stated in the comics, a GM could assume that it is several miles.
MP sheet
Ugly Mug
Boot Jets
Strength from Controlled Slaves
Absorbatron
Notes:
1. With the help of Thanos' superior technology, the Controller's slave discs are improved so that they directly beam the victim's mental energy, eliminating the need of the "Absorbatron". However, they still have a range, which if exceeded cuts off the extra ST, EN, and Mental Blast abilities.
2. The Controller must succeed with a HTH attack to place a slave disc on a victim, such as a hero PC. If he takes any hit point damage while doing this, it will fail (due to the Concentration modifier).
This
write-up is by B.K. Adams. Controller is a trademark of Marvel
Comics. Mighty Protectors is a trademark of Monkey House Games.
Intro: Here's another MP Villain Spotlight character -- Manotaur a.k.a. Invisi-Bull, who is a 150 CP MIghty Protectors villain.
Origin:
Mark Macready was a criminal who really enjoyed stealing cars; he ran a ring of thieves based in Chicago for years. Eventually, the FBI caught him and his gang and because it was his "third strike" felony the judge came down hard giving him a 20-year sentence.
Convaris, a multi-national drug company, struck a deal with the private company running Macready's prison facility. The prisoners were offered a deal: volunteer for Convaris drug-testing and potentially have years cut off of their sentence. Macready, hoping to reduce his sentence, volunteered for the testing.
Convaris didn't really care about the well-being of the prisoners they were experimenting upon. Macready was one of the luckier ones: instead of being seriously harmed he actually gained super-powers! The cocktail of drugs administered to Mark Macready transformed him into something of a monster.
Convaris scientists wanted to study Macready's to see if they could duplicate their creation and although Mark was now less intelligent, he was still savvy enough to know that he didn't want to be a guinea pig... so he escaped and has been on the run ever since.
A prominent tabloid newspaper dubbed him "Inivisa-bull" and the name stuck, a fact that Macready hates. He calls himself the "Manotaur", although almost no one else does.
After knocking over several banks, he has a fair amount of money saved up.
Personality:
Macready has always been driven by greed, but after his transformation he has an additional motivation: vengeance. He will go out of his way to harm anyone in law enforcement and he particularly hates scientists. Should an opportunity arise to steal from a Convaris facility he will gladly do so.
Tactics:
Before any encounter, Invisi-Bull will activate his Blur Invisibility, reducing the Sight sense of anyone looking at him by one level (eg, full to basic).
Should Invisi-Bull find himself losing a fight he will try to run away using his Speed ability, pushing his acceleration to put as much distance between himself and the heroes as possible.
Quote: "Don't call me 'Invisi-Bull'! I hate that name! Now I'm gonna have ta' paint my horns red with your blood!"
Notes:
1. The artwork was created using the Paragon Chat game.
2. Invisi-Bull makes a good villain for a group of 4-5 100-110 CP heroes.
Character Sheet:
Invisi-Bull is copyright by B.K. Adams. Mighty Protectors is a trademark of Monkey House Games.