Slave Discs
Basil Sandhurst created the "slave discs", which he places on his victims, usually on the back of their neck or on their forehead. Once attached, the victim becomes a slave of the Controller, who gains a telepathic bond with his victim. The discs also beam mental energy to the Controller, making him stronger and tougher. The more slaves he creates, the stronger he becomes, as shown on the chart below.
I used the Arsenal ability to simulate his slave-discs, which you can see here. By using the "splitting" modifier I was able to divide each slot into 8 sub-slots. With 24 arsenal slots, this effectively gives the Controller 192 slave-discs. In the comics, the Controller boasts of having up to 1000 slaves. That's possible to do by increasing the sub-slots to 64 (giving 1536 discs), but doing so will exceed his Ability cap.
The mental energy received by the Controller from his slaves has a range, and while it is never explicitly stated in the comics, a GM could assume that it is several miles.
Notes:
1. With the help of Thanos' superior technology, the Controller's slave discs are improved so that they directly beam the victim's mental energy, eliminating the need of the "Absorbatron". However, they still have a range, which if exceeded cuts off the extra ST, EN, and Mental Blast abilities.
2. The Controller must succeed with a HTH attack to place a slave disc on a victim, such as a hero PC. If he takes any hit point damage while doing this, it will fail (due to the Concentration modifier).
This write-up is by B.K. Adams. Controller is a trademark of Marvel Comics. Mighty Protectors is a trademark of Monkey House Games.
No comments:
Post a Comment