Game geek that I am I couldn't help but 'write-up' our interstellar visitor Oumuamua as a Mighty Protectors vehicle. I made it 130 feet wide by 1280 feet long, or in MP stats: 26" by 256". That's about 1/4 mile long! Feel free to fill in the blanks and use this in your own Mighty Protectors campaign.
Sheet PDF
Map Grid (Each square = 5 feet)
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This write-up is copyright by B.K. Adams
Wednesday, December 13, 2017
Sunday, December 10, 2017
The Flash (CW Show)
I've been re-watching the first season of the Grant Gustin Flash T.V. show and figured that I would write-up the hero as a beginning standard level Mighty Protectors character. This version reflects his newfound abilities, as shown in the first few episodes, but does not include future abilities such as phasing, time travel, or running up buildings or over the surface of water.
PDF
Image
Flash is a trademark of DC Comics.
Image
Flash is a trademark of DC Comics.
Thursday, December 7, 2017
Mastermind (Silver Age)
Here's my Mighty Protectors take on the villain Mastermind as he appears in the early issues of the X-Men.
He seems to have one ability: illusion projection. Because he only has this one ability, and because I tried to simulate what he does in the comics, it ends up being very expensive at 88 CPs, and is WAY over the Ability Cap.
At one point, while Magneto and his Brotherhood of Evil Mutants are attempting to take over the small South American country of Santo Marco (as depicted in X-Men issue #4), he creates an illusion of an army marching down a street. I therefore gave his Illusions a huge area effect as well as range.
Mastermind and X-Men are trademarks owned by Marvel Entertainment.
He seems to have one ability: illusion projection. Because he only has this one ability, and because I tried to simulate what he does in the comics, it ends up being very expensive at 88 CPs, and is WAY over the Ability Cap.
At one point, while Magneto and his Brotherhood of Evil Mutants are attempting to take over the small South American country of Santo Marco (as depicted in X-Men issue #4), he creates an illusion of an army marching down a street. I therefore gave his Illusions a huge area effect as well as range.
MASTERMIND (PDF)
Mastermind and X-Men are trademarks owned by Marvel Entertainment.
Monday, December 4, 2017
My dog Tot
My dog Toto, or "Tot" as we called him, was killed last night after he was attacked and bitten by a rattlesnake. I drove him, speeding most of the way, to the nearest open veterinary hospital that was 30 minutes away, but by the time I arrived he had already passed.
Toto was born in 2007 and was a "rescue" that my mother and my aunt arranged. After my mother passed away I became his owner, although I had provided for him and took care of him his entire life.
He was a pure-bred Yorkshire Terrier, a "Yorkie", and if you know anything about them you know that they are fiercely protective of their loved ones. He was small of stature but mighty in heart and he gave his life defending his territory. The rattlesnake that took his life was mere feet from the back door, and had I gone outside instead of Tot, the snake might have bitten me.
My mind goes to the "if, but, or..." scenarios but none of that matters. That's reality. And it hurts so much.
So while I write this obituary with tears running down my face I know that I cannot replace my precious "little guy". He slept in the bed with me. He was never more than a few feet from me. If I was working on the computer, he'd be lying a few feet behind me. If I moved to the couch, he'd follow me. He was my constant shadow. He was my best friend and I took him and his "sister" Dorothy, or Dot, another Yorkie mix rescue, with me almost everywhere I went. Even though Dotty had run outside a few minutes after Tot, she did not get bitten by the snake; she's OK.
Getting over this is going to be hard...
Below are some pictures and a video of Tot and Dot.
Video: Tot & Dot at the Park
Tot as a Puppy
Tot Snoozing
Tot and a chip
Tot Asleep
"Hippy" Tot
Toto was born in 2007 and was a "rescue" that my mother and my aunt arranged. After my mother passed away I became his owner, although I had provided for him and took care of him his entire life.
He was a pure-bred Yorkshire Terrier, a "Yorkie", and if you know anything about them you know that they are fiercely protective of their loved ones. He was small of stature but mighty in heart and he gave his life defending his territory. The rattlesnake that took his life was mere feet from the back door, and had I gone outside instead of Tot, the snake might have bitten me.
My mind goes to the "if, but, or..." scenarios but none of that matters. That's reality. And it hurts so much.
So while I write this obituary with tears running down my face I know that I cannot replace my precious "little guy". He slept in the bed with me. He was never more than a few feet from me. If I was working on the computer, he'd be lying a few feet behind me. If I moved to the couch, he'd follow me. He was my constant shadow. He was my best friend and I took him and his "sister" Dorothy, or Dot, another Yorkie mix rescue, with me almost everywhere I went. Even though Dotty had run outside a few minutes after Tot, she did not get bitten by the snake; she's OK.
Getting over this is going to be hard...
Below are some pictures and a video of Tot and Dot.
Video: Tot & Dot at the Park
Tot as a Puppy
Tot Snoozing
Tot and a chip
Tot Asleep
"Hippy" Tot
Friday, December 1, 2017
Toad (Silver Age)
Here's my Mighty Protectors take on the silver-age Toad, who first appears in issue #4 of the Uncanny X-Men, published in 1964.
The Toad is not exactly a world-beater villain, he's quite literally a boot-licking toady of Magneto, who treats him with disdain.
Super-human leaping is his only obvious super-ability, but I've given him a few more, such as heightened agility, heightened endurance, and natural weaponry to represent his kicks.
I should point out that Kicking, like Punching, is something that any character can do (see section 4.8 of the MP rules), and that a Kick is -2 to hit but +2 damage. So, combined with his Natural Weaponry ability, his kick is: +1 to hit, and +5 damage.
Toad and X-Men are trademarks owned by Marvel Entertainment.
The Toad is not exactly a world-beater villain, he's quite literally a boot-licking toady of Magneto, who treats him with disdain.
Super-human leaping is his only obvious super-ability, but I've given him a few more, such as heightened agility, heightened endurance, and natural weaponry to represent his kicks.
I should point out that Kicking, like Punching, is something that any character can do (see section 4.8 of the MP rules), and that a Kick is -2 to hit but +2 damage. So, combined with his Natural Weaponry ability, his kick is: +1 to hit, and +5 damage.
Toad Character Sheet (PDF)
Toad and X-Men are trademarks owned by Marvel Entertainment.
Friday, November 24, 2017
Blob (Silver Age)
Here's my Mighty Protectors take on the silver age Blob, who appears as a villain for the first time in X-Men #3.
For the Blob's "cannot be moved once he sets his feet" ability, I used Physical Ability I) Wall-Crawling, with two modifiers: it takes a phase and his feet must be touching the earth. This means he can't use it like Spiderman does to crawl up the sides of buildings.
Blob PDF
Image
Blob and X-Men are trademarks owned by Marvel Entertainment
For the Blob's "cannot be moved once he sets his feet" ability, I used Physical Ability I) Wall-Crawling, with two modifiers: it takes a phase and his feet must be touching the earth. This means he can't use it like Spiderman does to crawl up the sides of buildings.
Blob PDF
Image
Blob and X-Men are trademarks owned by Marvel Entertainment
Tuesday, November 21, 2017
Magneto (Silver Age)
Here's my Mighty Protectors take on the Silver-Age Magneto, the X-Men's first and best-known nemesis.
In order to model his massively powerful magnetic field -- which in issue #1 is shown to be impervious to tank cannon shells -- I've had to bend the rules a bit: I re-allocated the protection points, like you can do with Armor, to make his kinetic protection much higher than the other damage types of protection.
His heightened sense of magnetism, along with a line of sight range on his indirect magnetic manipulation ability, allows him to be miles away while he secretly manipulates metal objects, like a missile in a silo!
Edited 1/10/18
Magneto and X-Men are trademarks owned by Marvel Entertainment
In order to model his massively powerful magnetic field -- which in issue #1 is shown to be impervious to tank cannon shells -- I've had to bend the rules a bit: I re-allocated the protection points, like you can do with Armor, to make his kinetic protection much higher than the other damage types of protection.
His heightened sense of magnetism, along with a line of sight range on his indirect magnetic manipulation ability, allows him to be miles away while he secretly manipulates metal objects, like a missile in a silo!
Edited 1/10/18
Magneto (PDF)
Magneto and X-Men are trademarks owned by Marvel Entertainment
Monday, November 20, 2017
Xavier's School for Gifted Youngsters
Here's my take on the Silver-Age version of the X-Men's school, also publicly known as Xavier's School for Gifted Youngsters. It should be noted that this version of the mansion is much smaller than later versions. Also note that the Danger Room is by far the biggest room in the mansion; it is also two stories tall.
The building is constructed of heavy brick (SR 6 to kinetic, 5 to all other damage types).
A GM can use this map as a generic two-story mansion for his or her Mighty Protectors campaign, if he or she wishes -- however, the area set aside for the danger room would likely need to be re-purposed!
PDF
Image
In The Uncanny X-Men issue #18, Magneto uses his Magnetism ability to pick-up the entire mansion!
Magneto and X-Men are trademarks owned by Marvel Entertainment
The building is constructed of heavy brick (SR 6 to kinetic, 5 to all other damage types).
A GM can use this map as a generic two-story mansion for his or her Mighty Protectors campaign, if he or she wishes -- however, the area set aside for the danger room would likely need to be re-purposed!
Image
In The Uncanny X-Men issue #18, Magneto uses his Magnetism ability to pick-up the entire mansion!
Magneto and X-Men are trademarks owned by Marvel Entertainment
Saturday, November 18, 2017
Professor X (Silver Age)
Here's my Mighty Protectors take on the silver-age Professor X, the founder of Xavier's School for Gifted Youngsters and the leader of the X-Men.
Professor X and X-Men are trademarks owned by Marvel Entertainment.
Professor X (PDF)
Professor X and X-Men are trademarks owned by Marvel Entertainment.
Friday, November 17, 2017
Marvel Girl (Silver Age)
Here's my Mighty Protectors take on the silver-age Marvel Girl!
Marvel Girl is a trademark owned by Marvel Entertainment.
Marvel Girl (PDF)
Marvel Girl is a trademark owned by Marvel Entertainment.
Iceman (Silver Age)
Here's my Mighty Protectors take on the silver-age version of the Iceman, the X-Men's youngest member. This write-up is based on the first few issues of the X-Men.
Bobby is the youngest X-Man -- and the most childish -- and I reflected his childish personality with the Compulsion weakness. Note that his total points in weaknesses exceed 20, which is the default cap for a player character, but since he is an NPC he can get away with it.
Using his Shaping ability, Bobby often makes snowballs (either single: see below or auto-fire: as a power blast) that he throws at enemies. He also makes shields and slides made of ice. These abilities are built with the "shape abilities" modifier and are a subset of his Shaping ability, and are consequently limited to its range.
Single Snowball: weight 89 lbs, used as an "Improvised Weapon" (see MP 4.14.7). If it hits a target it does d2 for the weight and a d4 for his Strength, for a total of d2+d4 blunt kinetic. Plus, until the target wipes it off, it would do 3 entropy damage per Round.
PDF
Image
Iceman and X-Men are trademarks owned by Marvel Entertainment.
Bobby is the youngest X-Man -- and the most childish -- and I reflected his childish personality with the Compulsion weakness. Note that his total points in weaknesses exceed 20, which is the default cap for a player character, but since he is an NPC he can get away with it.
Using his Shaping ability, Bobby often makes snowballs (either single: see below or auto-fire: as a power blast) that he throws at enemies. He also makes shields and slides made of ice. These abilities are built with the "shape abilities" modifier and are a subset of his Shaping ability, and are consequently limited to its range.
Single Snowball: weight 89 lbs, used as an "Improvised Weapon" (see MP 4.14.7). If it hits a target it does d2 for the weight and a d4 for his Strength, for a total of d2+d4 blunt kinetic. Plus, until the target wipes it off, it would do 3 entropy damage per Round.
Image
Iceman and X-Men are trademarks owned by Marvel Entertainment.
Thursday, November 16, 2017
Cyclops (Silver Age)
Here is my Mighty Protectors take on the silver-age Cyclops, Professor Xavier's first student and erstwhile sub-leader of the teenage X-Men.
Being a mutant, I felt it appropriate to give him Heightened Endurance and Heightened Cool. The Natural Weaponry represents his fighting technique, an ability gained from countless hours training in the Danger Room. His Heightened Expertise with his optic blast represents his amazing accuracy to hit targets with his force beam.
Knowing that his love for Jean Grey is a central part of Cyclop's story arc, one that is with him for decades, I felt it needed to be one of his weaknesses.
Even though the damage of his power blast exceeds the cap for 100 CPs, I felt it was warranted given how powerful the beam is portrayed in the comic.
Cyclops PDF
Cyclops, Charles Xavier, and X-Men are trademarks owned by Marvel Entertainment.
Being a mutant, I felt it appropriate to give him Heightened Endurance and Heightened Cool. The Natural Weaponry represents his fighting technique, an ability gained from countless hours training in the Danger Room. His Heightened Expertise with his optic blast represents his amazing accuracy to hit targets with his force beam.
Knowing that his love for Jean Grey is a central part of Cyclop's story arc, one that is with him for decades, I felt it needed to be one of his weaknesses.
Even though the damage of his power blast exceeds the cap for 100 CPs, I felt it was warranted given how powerful the beam is portrayed in the comic.
Cyclops PDF
Cyclops, Charles Xavier, and X-Men are trademarks owned by Marvel Entertainment.
Beast (Silver Age)
Here's my MP take on the Beast, modeled on his appearance in the first few issues of the X-Men.
What's funny is that his persona is changed early on: in issue #1 he talks and acts just like Ben Grimm of the Fantastic Four (or, for that matter, Nick Fury of the Howling Commandos), but by issue #4 he is depicted as being an erudite egghead, writing complex formulas on a chalkboard with his feet, and using an expanded vocabulary.
Updated: 11/18/17
Beast PDF
Beast and X-Men are trademarks owned by Marvel Entertainment
What's funny is that his persona is changed early on: in issue #1 he talks and acts just like Ben Grimm of the Fantastic Four (or, for that matter, Nick Fury of the Howling Commandos), but by issue #4 he is depicted as being an erudite egghead, writing complex formulas on a chalkboard with his feet, and using an expanded vocabulary.
Updated: 11/18/17
Beast PDF
Beast and X-Men are trademarks owned by Marvel Entertainment
Wednesday, November 15, 2017
Angel (Silver Age)
Switching gears from the silver age Fantatstic Four to the silver age X-Men, I've written-up the Angel using the Mighty Protectors rules. Again, the MP rules work great for simulating Marvel's silver age super heroes!
My version of Angel is based upon how he is presented in the first few issues of X-Men, first published in 1963. He's young, he's rich, he's a mutant, and... oh yeah, he's got wings! He's portrayed as being very hard to hit while flying and he seems to use his wings to do his damage.
I wasn't sure about his background knowledge so I made an assumption that because he is rich and went to a boarding school before joining the X-Men, he was given a heavy dose of business knowledge.
In X-Men issue #1, Jean Grey is introduced to the boys. Warren is immediately struck by her beauty and starts a process of trying to win her over. Thus, I gave him an "infatuation" compulsion regarding Jean.
Angel and X-Men are trademarks owned by Marvel Entertainment
My version of Angel is based upon how he is presented in the first few issues of X-Men, first published in 1963. He's young, he's rich, he's a mutant, and... oh yeah, he's got wings! He's portrayed as being very hard to hit while flying and he seems to use his wings to do his damage.
I wasn't sure about his background knowledge so I made an assumption that because he is rich and went to a boarding school before joining the X-Men, he was given a heavy dose of business knowledge.
In X-Men issue #1, Jean Grey is introduced to the boys. Warren is immediately struck by her beauty and starts a process of trying to win her over. Thus, I gave him an "infatuation" compulsion regarding Jean.
ANGEL (PDF)
Angel and X-Men are trademarks owned by Marvel Entertainment
Tuesday, November 14, 2017
Blastaar
From Fantastic Four #62 comes Blastaar, another would-be world conqueror and FF foe. In the issue, Blastaar claims to be stronger than the Thing, so I gave him a lot of Heightened Strength. And, of course, he's the self-described Living Bomb-Burst, harnessing a type of explosive power that erupts from his fingertips. I modeled his bomb-burst ability as a no range, offset, adjustable area effect Power Blast with the body part modifier.
Facing a foe they cannot defeat, Reed Richards creates a device in the shape of a helmet -- a gadget that has the potential to nullify Blastaar's powers. Eventually, the helmet is placed over the alien's head, weakening him. Deprived of his 'power', he is easily defeated.
Blastaar PDF
Fantastic Four and Blastaar are trademarks owned by Marvel Entertainment.
Facing a foe they cannot defeat, Reed Richards creates a device in the shape of a helmet -- a gadget that has the potential to nullify Blastaar's powers. Eventually, the helmet is placed over the alien's head, weakening him. Deprived of his 'power', he is easily defeated.
Blastaar PDF
Fantastic Four and Blastaar are trademarks owned by Marvel Entertainment.
Monday, November 13, 2017
Pogo-Plane
Here's my Mighty Protectors take on the Fantastic Four's Pogo-Plane, a Silver-Age VTOL flying craft. The FF often used the Pogo-Plane for long-range flights on Earth.
Fantastic Four and Pogo-Plane are trademarks owned by Marvel Entertainment.
Pogo-Plane Vehicle sheet (PDF)
Fantastic Four and Pogo-Plane are trademarks owned by Marvel Entertainment.
Friday, November 3, 2017
Fantasticar Model 2
Here's my MP take on the Mk II Fantasti-car, a flying vehicle used by the Fantastic Four in the Marvel Silver Age of comics (it debuted in FF #12).
Like the Mk I 'flying bathtub', the Mk II can separate into four sections. The control space for each section are shown on the layout. The hierarchy of the control spaces are numbered from 1 (highest) to 4 (lowest).
I've also written-up a vehicle that debuts in FF issue #40: the 'flying camera', a remotely-controlled flying gadget that returns color video on the controller screen. I used integral Size Change smaller to represent its small size. Note that due to its smaller size, it's profile is reduced to 0.23, its weight to 1 lb., and the thickness of its external 'hull' is 1/15, or 0.53 inches thick.
Also note that I came up with a new Communicators modifier: Remote Control, (+5) CP cost.
Fantasticar Mk II Sheet
Flying Camera Sheet
Like the Mk I 'flying bathtub', the Mk II can separate into four sections. The control space for each section are shown on the layout. The hierarchy of the control spaces are numbered from 1 (highest) to 4 (lowest).
I've also written-up a vehicle that debuts in FF issue #40: the 'flying camera', a remotely-controlled flying gadget that returns color video on the controller screen. I used integral Size Change smaller to represent its small size. Note that due to its smaller size, it's profile is reduced to 0.23, its weight to 1 lb., and the thickness of its external 'hull' is 1/15, or 0.53 inches thick.
Also note that I came up with a new Communicators modifier: Remote Control, (+5) CP cost.
Fantasticar Mk II Sheet
Flying Camera Sheet
Thursday, November 2, 2017
Mole Man
Here's my MP take on the Mole Man, the villain who the Fantastic Four fight in issue #1. His summoning ability works best when he is in his underground lair, taking 1 or 3 Rounds to use. Once summoned, the creature(s) will randomly depart; roll a d20 every hour and if a 20 is rolled, the creature departs.
Mole Man is a trademark owned by Marvel Entertainment
Mole Man (PDF)
Summoned Giant Monster (PDF)
Summoned 'Small' Monster (PDF)
Mole Man is a trademark owned by Marvel Entertainment
Wednesday, November 1, 2017
Frightful Four
Here's my Mighty Protectors take on the Frightful Four, a super-villain team that attacks and defeats the Fantastic Four in issue #36. They soon appear again in issues #39 and #41. The Frightful Four are led by the Wizard and include: Paste-Pot Pete, Madame Medusa, and the Sandman. The stats and abilities shown here are based on FF issue #36.
The Wizard doesn't have much firepower. As written, he can spray a target and hope they fall asleep or he can attach one of his anti-gravity discs and send them into space. If you want to make him more formidable, give him some Area Effect Telekinesis or Gravity B as gadgets built into his suit. He demonstrates these abilities in FF issue #39.
Wizard Arsenal Sheet
Wizard Vehicle Sheet
Pete changes his name to the Trapster in FF issue #39, as well as incorporating numerous new gadgets like a sonic grenade. If you want to go with that version, he should probably be built on 150 CPs and have a much stronger Grapnel ability.
Medusa doesn't do much in these issues, which is why I went with a Low-Powered write-up.
The Sandman could have Non-Corporealness with the +20 modifier allowing attacks while non-solid, but I instead used Plasticity as it seems to model his immunity to kinetic damage pretty well. Plus he clearly exhibits all of the other Stretching abilities.
Frightful Four, Wizard, Madame Medusa, Paste-Pot Pete, and Sandman are trademarks owned by Marvel Entertainment.
Wizard (PDF)
The Wizard doesn't have much firepower. As written, he can spray a target and hope they fall asleep or he can attach one of his anti-gravity discs and send them into space. If you want to make him more formidable, give him some Area Effect Telekinesis or Gravity B as gadgets built into his suit. He demonstrates these abilities in FF issue #39.
Wizard Arsenal Sheet
Wizard Vehicle Sheet
Paste-Pot Pete (PDF)
Pete changes his name to the Trapster in FF issue #39, as well as incorporating numerous new gadgets like a sonic grenade. If you want to go with that version, he should probably be built on 150 CPs and have a much stronger Grapnel ability.
Madame Medusa (PDF)
Medusa doesn't do much in these issues, which is why I went with a Low-Powered write-up.
Sandman (PDF)
The Sandman could have Non-Corporealness with the +20 modifier allowing attacks while non-solid, but I instead used Plasticity as it seems to model his immunity to kinetic damage pretty well. Plus he clearly exhibits all of the other Stretching abilities.
Frightful Four, Wizard, Madame Medusa, Paste-Pot Pete, and Sandman are trademarks owned by Marvel Entertainment.
Tuesday, October 31, 2017
Hulk
Here's my Mighty Protectors take on the Silver Age Hulk, who is the villain in Fantastic Four issues #12, #25, and #26. This early version of the Hulk is a little different than later versions: he seems to have a normal IQ, talks like a normal guy, and does not seem to have the ability to grow progressively stronger the madder he gets.
His ability to transform from Banner to the Hulk seemed to work better with Dr. Banner having the ability, since it is triggered by anger. It does, however, go over the Ability cap for his CP total.
Hulk Character PDF
Bruce Banner Character Sheet PDF
Hulk and Bruce Banner are trademarks owned by Marvel Entertainment.
His ability to transform from Banner to the Hulk seemed to work better with Dr. Banner having the ability, since it is triggered by anger. It does, however, go over the Ability cap for his CP total.
Hulk Character PDF
Bruce Banner Character Sheet PDF
Hulk and Bruce Banner are trademarks owned by Marvel Entertainment.
Hate-Monger
Here's my Mighty Protectors take on the Hate-Monger, who appears for the first time in Fantastic Four #21. In characteristics and abilities, he's remarkably similar to Rama-Tut, a villain from FF #19. He's a 'normal' human with a "super" gun and an outlandish vehicle. In this case, Hate-Monger also has a base in the South American country of San Gusto, but I didn't write that up. If you as GM want to make the base, make sure to give it a giant Hate gun that could affect large areas.
At all times, four of his most fanatical followers guard the Hate-Monger. Each is armed with knife, pistol, and sub-machinegun. If you want to give them a bit more firepower, swap out the knife for grenades: Power Blast: d8+d10 blunt kinetic dmg (17.5), 3" Area (+5), Different Range BC (+2.5), (ST) Range (+0), Can't Hold Back (-2.5), Charges: 3 (-12.5), Gear (-5); total cost = 5 CPs.
The Hate-Monger's vitriolic rhetoric, his hatred of foreigners and minorities, fits well with today's troubled times.
Hate-Monger PDF
Hate-Monger Character Sheet
Hate-Monger Thug PDF
Hate-Monger Vehicle PDF
Hate-Monger is a trademark owned by Marvel Entertainment
At all times, four of his most fanatical followers guard the Hate-Monger. Each is armed with knife, pistol, and sub-machinegun. If you want to give them a bit more firepower, swap out the knife for grenades: Power Blast: d8+d10 blunt kinetic dmg (17.5), 3" Area (+5), Different Range BC (+2.5), (ST) Range (+0), Can't Hold Back (-2.5), Charges: 3 (-12.5), Gear (-5); total cost = 5 CPs.
The Hate-Monger's vitriolic rhetoric, his hatred of foreigners and minorities, fits well with today's troubled times.
Hate-Monger PDF
Hate-Monger Character Sheet
Hate-Monger Thug PDF
Hate-Monger Vehicle PDF
Hate-Monger is a trademark owned by Marvel Entertainment
Monday, October 30, 2017
Rama-Tut
Here's my MP take on Rama-Tut, another silver age villain who shows up for the first time in Fantastic Four #19. He's basically a normal man from the year 3000 who finds the time machine and it's operator's manual of his distant relative, presumably Dr. Doom. He incorporates the time machine into a giant sphinx-like vehicle and travels back to ancient Egypt, where he uses his advanced technology to make himself Pharaoh.
The vehicle and its various sub-systems, except for flight and dimension travel, can be changed to whatever ability you prefer.
Rama-Tut is a trademark owned by Marvel Entertainment.
Rama-Tut Character Sheet (PDF)
Rama-Tut Vehicle (PDF)
The vehicle and its various sub-systems, except for flight and dimension travel, can be changed to whatever ability you prefer.
Rama-Tut is a trademark owned by Marvel Entertainment.
Sunday, October 29, 2017
Skrulls
The Skrulls first appeared in Fantastic Four #2 (published Jan 1, 1962) and were created by Stan Lee and Jack Kirby.
This is my take on their Mighty Protectors abilities. They can alter their shape into any object, creature, or person, vary their size and mass up or down, and change their limbs into weapons, like swords or hammers.
Skrull is a trademark owned by Marvel Entertainment
This is my take on their Mighty Protectors abilities. They can alter their shape into any object, creature, or person, vary their size and mass up or down, and change their limbs into weapons, like swords or hammers.
Skrull Character Sheet (PDF)
Skrull is a trademark owned by Marvel Entertainment
Saturday, October 28, 2017
Super-Skrull
In Fantastic Four #18, the Super-Skrull makes his first appearance. The Silver Age version is a bit different than later versions, but he's still a tough foe for the FF.
"During their first encounter, the Super-Skrull keeps the Fantastic Four at bay and forces them to run away. Mr. Fantastic senses that *Kl'rt's powers are augmented by an energy beam from the Skrull home world. Blocking the beam with a device placed on him by the Invisible Girl deprives Kl'rt of his new powers." -- from Wikipedia
I did not give him every ability he is shown to have in this issue. For instance, he is shown using a flame bow to fire flame arrows at the FF. It is also said that he is able to stretch 100 miles, which would be about 75 CPs in Elongation (if pushing). I did however, give him Paralysis Ray, which is similar to his secret ability of Hypnotism.
*His name is never actually given in the issue.
Fantastic Four and Super-Skrull are trademarks owned by Marvel Entertainment
"During their first encounter, the Super-Skrull keeps the Fantastic Four at bay and forces them to run away. Mr. Fantastic senses that *Kl'rt's powers are augmented by an energy beam from the Skrull home world. Blocking the beam with a device placed on him by the Invisible Girl deprives Kl'rt of his new powers." -- from Wikipedia
I did not give him every ability he is shown to have in this issue. For instance, he is shown using a flame bow to fire flame arrows at the FF. It is also said that he is able to stretch 100 miles, which would be about 75 CPs in Elongation (if pushing). I did however, give him Paralysis Ray, which is similar to his secret ability of Hypnotism.
Super-Skrull Character Sheet (PDF)
*His name is never actually given in the issue.
Fantastic Four and Super-Skrull are trademarks owned by Marvel Entertainment
Friday, October 27, 2017
Fantastic Four Intercontinental Passenger Missile
From the Silver Age of Marvel Comics comes an ICBM that Reed Richards modified for use as an ultra-fast long range craft. It was primarily intended for trips to remote regions where refueling would be impossible, or for short space flights. The ICPM carries eight passengers and an additional cargo area designed to hold the Model I Fantasticar. It is launched from its silo in the Baxter Building. Below is my write-up of the vehicle, using the vehicle rules from the Mighty Protectors superhero RPG. Vehicle Sheet PDF.
Red Ghost
Here's my MP take on the Silver Age Red Ghost and his Super Apes!
The Red Ghost himself doesn't really have an offensive ability other than being able to pick up and use solid objects while he remains non-corporeal. However, he could use his inventing points to create some sort of hand-held weapon.
Note that the baboon Igor's ability to turn into any object -- and have that object's properties --was not really possible without making a new ability, one that would doubtless have made him far more expensive. So, in this version, he gets Shape-Shifting into any object.
Also note that the 'story' text shown on each character sheet is from the descriptions posted on Comicvine
Red Ghost and Super-Ape Igor, Mikhlo, and Peotor are trademarks owned by Marvel Entertainment.
The Red Ghost himself doesn't really have an offensive ability other than being able to pick up and use solid objects while he remains non-corporeal. However, he could use his inventing points to create some sort of hand-held weapon.
Note that the baboon Igor's ability to turn into any object -- and have that object's properties --was not really possible without making a new ability, one that would doubtless have made him far more expensive. So, in this version, he gets Shape-Shifting into any object.
Also note that the 'story' text shown on each character sheet is from the descriptions posted on Comicvine
Red Ghost Character Sheet (PDF)
Igor (PDF)
Mikhlo (PDF)
Peotor (PDF)
Red Ghost and Super-Ape Igor, Mikhlo, and Peotor are trademarks owned by Marvel Entertainment.
Thursday, October 26, 2017
Fantasti-Car Mk I
The infamous "flying bathtub" was a small vehicle the Fantastic Four used from issue #3 to issue #12. It could separate into four sections, each capable of flight.
The MP vehicle 'hangar' rules didn't quite work so I had to come up with a new minor ability called "Section Separation", worth 10 CPs, to model the Fantasticar's ability to split into four separate, flyable sections.
When all four sections are linked together, add their Flight speeds together for a maximum speed of (66 x 4) 264 mph. When separated, each section can fly at a maximum speed of 66 mph. Each section also has its own power supply that is good for 2 hours max.
Note that the individual sections lose the Automation and the corresponding Agility and Handling.
Integrated Vehicle Sheet
Single Section
The MP vehicle 'hangar' rules didn't quite work so I had to come up with a new minor ability called "Section Separation", worth 10 CPs, to model the Fantasticar's ability to split into four separate, flyable sections.
When all four sections are linked together, add their Flight speeds together for a maximum speed of (66 x 4) 264 mph. When separated, each section can fly at a maximum speed of 66 mph. Each section also has its own power supply that is good for 2 hours max.
Note that the individual sections lose the Automation and the corresponding Agility and Handling.
Integrated Vehicle Sheet
Single Section
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