Showing posts with label seance. Show all posts
Showing posts with label seance. Show all posts

Thursday, March 14, 2019

Number Four

Here's my MP write-up for Umbrella Academy superhero The Seance, a.k.a. Number Four, a.k.a. Klaus Hargreeves.

Character Sheet Image

Notes:
1. This write-up mostly reflects Klaus's abilities as they are shown in the comic book and some of his traits from the Netflix show. I did this mainly because I have not read all of the comic books, but I have seen all of the Umbrella Academy episodes.
2. I used the "Bonus Effects" rules under Ability Modifiers (p. 87 of the MP rulebook) to simulate Klaus's ability to see and hear ghosts, because I feel that it is a minor ability.
3. I came-up with the Possession modifier for Mind Control. Possessing a target has advantages and disadvantages, so I made it a +0 modifier. Similar to Astral Projection, the character's body falls into a coma while possessing someone.
4. Existing MP abilities like Summoning, Cosmic Awareness, Retrocognition, et al., didn't really work to model his power of summoning ghosts... so I invented a new ability called Mental Ability E) Spirit Medium.
5. In the Netflix series, Klaus is gay, but it is unclear what his sexuality is in the comics I read. I went with the Netflix series in this case.

The Seance, character and artwork, is a copyright of Dark Horse Comics.

Mental Ability E) Spirit Medium

In order to complete my write-up for Number 4 of the Umbrella Academy, I had to come up with a new Mighty Protectors ability -- Spirit Medium!


MENTAL ABILITY E) SPIRIT MEDIUM

The character can summon a spirit of the dead. This is a unique Voluntary miscellaneous ability, with a range of 1”, a PR of 3 per use, and the character must make a task check based on their CL. It takes 1 minute of concentration to perform a séance. Any attack on the character which causes Hit damage or a failed saving roll while they’re activating séance causes a break in concentration, and prevents the Ability from being successfully activated at that time. Total cost (10) CPs.

·         Spirit Medium Option: Attuned
This Modifier gives the character a +2 bonus with their CL save per (+2.5) CPs.

The character may ‘push’ the CL roll by +2 to for an additional +2 PR. The character may also modify their CL save roll by taking more or less time, according to section 3.0.2.7 of the MP rules.

Example: The Seance, who has Spirit Medium with a CL save @16-, needs help figuring out an electrical device. He takes 1 Round instead of the usual 6 Rounds, taking a -6 penalty to the CL save task check. He will also push his Ability by +2, putting his chance of success at 12-. The GM deducts 5 from the characters Power score, and rolls an 11 -- success! The ghost of Nicolas Tesla appears and proceeds to help the hero.

Notes: 

1. I'm including this ability as its own post so that prospective GMs or players can find it using the blog's search function.
2. I tried using an existing MP ability for Klaus's ability to summon ghosts, but none of them felt quite right.
3. This ability may be used to summon up the ghost of any deceased individual, so long as the name (and possibly some background information) of the ghost is known.
3. This ability has not be play-tested.