Showing posts with label dc villain. Show all posts
Showing posts with label dc villain. Show all posts

Monday, July 16, 2018

Trigon the Terrible

Here's my Mighty Protectors write-up of DC villain Trigon the Terrible! This write-up is mostly based upon very early issues of the New Teen Titans comic book, with additional material from the 2nd edition of Mayfair's DC Superheroes RPG. Trigon was created by Marv Wolfman and George Perez.

Trigon is your proto-typical inter-dimensional demonic overlord, who is vastly more powerful than any single Earth superhero, and who is bent on conquering and/or destroying anything he doesn't already control.

I gave Trigon a huge number of Inventing points, which coupled with his already high Intelligence, gives him a total of 125 points to construct spells. I also gave him a really high Knowledge Sorceror roll; this allows Trigon to make an inventing roll in 1 Round, or less, with a high degree of success. Below is a small sample of the types of spells he might use in any one adventure:

While on Earth:
1. Shape-Shifting: any human (15), enhanced realism: analytical (+10), PR=0
2. Dimensional  Travel D) Alternate Dimensions (40), PR=12
3. Mind Control: IN save @-14 vs. Psychic (40), IN+CL range, PR=8
4. Mental Ability C) Translation: any human language @fluent (15), PR=0

Anticipating Combat:
1. Disintegration Ray: 4d10 Other Dmg (50), STx2" range, PR=2
2. Super Speed: +2 Turns (20), PR=4 per Round
3. Size Change A) Larger: +40 CPs (40)
Trigon MP Sheet
Cover
Raven MC'd
Father Daughter Talk


Trigon is a trademark of DC Comics. This write-up is by B.K. Adams. Mighty Protectors is a trademark of Monkey House Games

Psimon

Here's my Mighty Protectors write-up of DC villain Psimon. This write-up is mostly based upon issue #3 of the New Teen Titans comic book with additional material from the 2nd edition of Mayfair's DC Superheroes RPG. Psimon was created by Marv Wolfman and George Perez.


Psimon MP Sheet
Mental Blast & Origin
Psionic Powers
TK & Sleep


Psimon is a trademark of DC Comics. This write-up is by B.K. Adams. Mighty Protectors is a trademark of Monkey House Games

Shimmer

Here's my Mighty Protectors write-up of DC villain Shimmer. This write-up is based upon issue #3 of the New Teen Titans comic book; her origin story text is cribbed from Comicvine. Shimmer was created by Marv Wolfman and George Perez and debuted in issue #3 of the New Teen Titans, published January 1981.

Shimmer has one super ability -- she can transform any physical object or substance into any other element or substance. In Mighty Protector terms this is the Transmutation ability (see p. 76). Any transmuted Gear gets a save to resist based on its Gear BC. Any other substance transmuted gets an EN-based saving throw based upon its mass. Find its weight in the ST Carry column of the Basic Characteristic table and read across to the Saves column to find its save.

The Transmutation ability has a (+10) modifier for more than one target, in this case "any physical object", but it doesn't have a modifier for turning those targets into "anything". For that I gave it another (+10) modifier.

Shimmer's one super-power blows past the Ability Cap for her 150 CPs, but there's really no way around that, and honestly... she's not overpowered.

In MP game mechanic terms, what effect Shimmer's transmuted substance has is up to the GM, but if its a damaging substance, like a poison or chemical, the saving throw penalty should be at least as good as the standard attack for Poison/Venom, with an EN save @-8. So when she turns an object into Ether gas, as she does in Teen Titans #3, everyone in the Area Effect should get an EN save @-8 or fall asleep.

Of course, she doesn't always have to use her power in a damaging way... she could just wave her hands and make any Gear in her area effect turn into air... or turn a section of wall into vapor. Her ability is limited only by the imagination of the GM running her.

Shimmer MP Sheet


Shimmer Cares for Mammoth

Shimmer Makes a Room Full of Ether


Shimmer is a trademark of DC Comics. This write-up is by B.K. Adams. Mighty Protectors is a trademark of Monkey House Games

Sunday, July 15, 2018

Mammoth

Here's my Mighty Protectors write-up of DC super-villain Mammoth. This write-up is based upon issue #3 of the New Teen Titans comic book, as well as information from Comicvine. Mammoth was created by Marv Wolfman and George Perez and made his comics debut in issue #3 of the New Teen Titans, published January 1981.
Mammoth Character Sheet

Invulnerable 1 & Super-strong 1
Invulnerable 2 & Super-strong 2
Invulnerable 3 & Immovable


Mammoth is a trademark of DC Comics. This write-up is by B.K. Adams. Mighty Protectors is a trademark of Monkey House Games.

Gizmo

Here's my Mighty Protectors write-up of DC super-villain Gizmo. This write-up is based upon issue #3 of the New Teen Titans comic book, as well as information from Wikipedia. Gizmo was created by Marv Wolfman and George Perez and made his comics debut in issue #3 of the New Teen Titans, published January 1981.

Gizmo's inventions shown in that issue included: a jet-pack powered by fire extinguishers, a rocket explosive (used against Robin), a "totalizer" bomb (used against Cyborg), and a "gravity tow" (used against Starfire). When emulating his 'gravity tow', I at first used the MP Ability Gravity Increase, but the more I thought about it, the less comfortable I felt using that ability. Eventually, I settled on using Siphon: Power Blast with Suppress, with the siphoned points going into a Repulsion Blast that can only be aimed in a downward direction. This simulates that Starfire can't use her star bolts the way she wants to and that it's her same star bolts that are powering the thing.

It takes a normal character an IN-based Task Check with 1 hour spent to create an invention (see 3.1.3, p. 103). Creating an invention in 1 Round suffers a -9 penalty to this roll (see 3.0.2.7, p. 102). Gizmo, however, gets +3 for his Inventor background and another +3 because of his 'Major Facilities' and 'Mobile Facilities' Inventing modifiers. Thus, he can create a new invention in 1 Round with an IN save @-3, which for him ends up being a 12- roll. Note: a GM may apply other modifiers to this roll, as he or she sees fit.


Gizmo MP Sheet
Gizmo Flight
Gizmo Rocket
Gizmo Totalizer
Gizmo Gravity Gadget

Gizmo is a trademark of DC Comics. This write-up is by B.K. Adams. Mighty Protectors is a trademark of Monkey House Games.