Star Knight was a character that I had initially created as an NPC for one of my superhero V&V3.0: Mighty Protectors campaigns, but I ported him over to my brother's ongoing Ultraverse campaign, where I've played him off and on for a while.
Origin:
Sir Walter Ealdwyne was a lesser-known knight of King Arthur's Court. Although strong and brave, his exploits were never heralded as much as some of the other knights. It was during the quest for the Holy Grail that the sorceress Morgan Le Fay cast a spell of eternal sleep upon him. His body was laid in the crypt in a castle which was later destroyed and buried. Sir Walter lay in an enchanted sleep for 2000 years.
He was awakened in the year 2415 by scientists of a highly technologically advanced Utopian society. He was given cybernetic parts and given a new mission: to travel back in time to prevent a coming cataclysm.
His nano-bot steed, Starion, was supposed to be given the knowledge of what to do, but a mistake led to the construct knowing 20th century pop-cultural references. As such, Sir Walter is not exactly sure what he is supposed to do. In the meantime, he has become a superhero.
Personality:
Sir Walter speaks archaically, with a lot of thees and thous. He can try to speak normally, but to do so he must make an IN saving throw at a -4 penalty. Because he has sworn an Oath of Knighthood, Sir Walter will: not lie nor cheat, will defend those who cannot defend themselves, give respect and care to women, and will give mercy when asked. To temporarily forswear his oath, he must make a CL save task check roll at a penalty of -4.
Tactics:
Upon the initiation of combat, Star Knight will spend 1" of movement to activate his linked abilities of Reflection and Shield. If his mount has not already been summoned, he will do that for his movement, and then go on Full Defense (+6 to Defense).
In the ensuing rounds of combat he will attack his foe(s) with his sword until his victory or defeat.
Quote:
Let it be known that thou face a true knight of King's Arthur's Court. If thou shalt not yield, then let martial combat decide thy fate!
Notes:
1. Sir Walter carries his summoned creature's second communicator "unit", which is a nano-sized object, within his head. The communicator operates for one hour if Sir Walter spends 2 Power. Note that Starion must also spend 2 Power to make his communicator work for one hour.
Star Knight was created by B.K. Adams, copyright 2018-2020. V&V3.0: Mighty Protectors is a trademark of Monkey House Games.
No comments:
Post a Comment