Tuesday, March 20, 2018

Armor

Mighty Protectors Armor ability is fairly straightforward: spends some CPs and get protection from damaging attacks. There are, however, some tips about this ability that I would like to point out.

Armor, like all MP Abilities are by default obvious. According to the Unobvious modifier (see p. 95): "By default, using an Ability generates bright lights, loud sounds, distinctive smells, gestures, etc. (pick two effects that can be detected by default senses -- see Heightened Senses) when used, automatically alerting everyone in the immediate vicinity unless they lack the necessary sense."

For Armor, this means that it is obvious to at least two default senses. The Thing's rocky exterior is visually and tactilely obvious; the same is true for Iron-Man's armor. But Superman's armor is not obvious, which is one reason he can pull off his Clark Kent secret ID.

Armor is also a Continual ability (see 2.2.2): it's 'always on' and can never be 'deactivated', but it can be 'held back' (see 4.14.6). The best example I can think of for 'holding back' Armor is Iron-Man's armor: he can raise his face-plate, or take off a gauntlet, exposing his skin.

Below are three superheroes with different versions of Armor.

Example #1: Iron-Man

Iron-Man has Armor with no modifiers. It's obvious: everyone can see he's wearing a suit of armor. If you touch his suit it feels like armor, not human skin. He can also 'hold back' some of his armor, should the need arise.

Example #2: The Thing

For the Thing, he has Armor with the Can't Hold Back modifier (see p. 87). Also, it's obvious to anyone looking at him or touching him that he has an orange, rocky hide.

Example #3: Superman

Superman's Armor has a couple of modifiers: Can't Hold Back and Unobvious. Anyone looking at Superman or Clark Kent cannot tell he has impervious skin. Nor can Superman 'hold back' his armor: needles won't work on his skin and he can't change that fact.

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