tag:blogger.com,1999:blog-7970319463154305661.post4198400502461450805..comments2023-06-07T08:06:29.855-07:00Comments on MP Writeups: Legion of Super-Heroes: Timber Wolf, Ultra Boy, Wildfirebk adamshttp://www.blogger.com/profile/00942468252479549460noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7970319463154305661.post-86227534489186587742018-08-14T09:43:26.683-07:002018-08-14T09:43:26.683-07:00Fantastic, as always. I always loved the idea that...Fantastic, as always. I always loved the idea that the _Champions_ RPG "Ultra" slot in the Multipower was named after Ultra-Boy. Probably isn't, but it makes a fun story.<br /><br />Speaking of Ultra-Boy, it looks like you've got his figured stats based on his Htd Strength being "always on," which obviously isn't always the case, which makes his Hit Points, Power and Move wrong.<br /><br />I think two basic options to solve this are: A) remove the ST bonus from the calculations, and put a (-5) modifier on the Htd ST, i.e. Miscellaneous (Does Not Affect Figured Characteristics) (-5). (Yes, totally swiped from _Champions_), or B) move his Htd ST outside the Multi-Ability and put a Modifier on it, i.e. Miscellaneous (does not gain increased Carrying Capacity, or other benefits of high Carrying Capacity, when using any other powers in the Multi-Ability) (-5).<br /><br />That boosts his figured characteristics as a default, which makes the mechanics nice, but doesn't fit the character. That is, Ultra-Boy doesn't walk around always being super-strong _unless_ he does something else.<br /><br />Six-of-one, half-dozen-of-the-other.Patric Rogershttps://www.blogger.com/profile/12684399252297711747noreply@blogger.com