Tuesday, August 14, 2018

Legion of Super-Heroes: Timber Wolf, Ultra Boy, Wildfire

Here are three more MP write-ups of early 1980's LSH superheroes: Timber Wolf, Ultra Boy, Wildfire (Wildfire Energy Form). Their stats & abilities reflect the LSH comic as it was pre-crisis-on-infinite-earths.
1) To avoid problems with constantly shifting Power and Hits, I've used Telekinesis A) KInetic Manipulation with the Touch Range modifier to simulate Ultra Boy's incredible strength.
2) Ultra Boy's 'Penetra Vision' costs an extra 5 CPs because it can see through anything.
3) If Wildfire's suit is targeted and hit, and takes 22+ damage, his containment suit will explode and he will 'transform' into his Energy Form.
Timber Wolf
Ultra Boy

Wildfire (Containment Suit)
Wildfire (Energy Form)
Timber Wolf in Action
Ultra Boy in Action
Wildfire & Ultra Boy in Space
Wildfire Origin Part 1
Wildfire Origin Part 2

Timber Wolf, Ultra Boy, and Wildfire are trademarks of DC Comics. These write-ups are by B.K. Adams. Mighty Protectors is a trademark of Monkey House Games.

1 comment:

  1. Fantastic, as always. I always loved the idea that the _Champions_ RPG "Ultra" slot in the Multipower was named after Ultra-Boy. Probably isn't, but it makes a fun story.

    Speaking of Ultra-Boy, it looks like you've got his figured stats based on his Htd Strength being "always on," which obviously isn't always the case, which makes his Hit Points, Power and Move wrong.

    I think two basic options to solve this are: A) remove the ST bonus from the calculations, and put a (-5) modifier on the Htd ST, i.e. Miscellaneous (Does Not Affect Figured Characteristics) (-5). (Yes, totally swiped from _Champions_), or B) move his Htd ST outside the Multi-Ability and put a Modifier on it, i.e. Miscellaneous (does not gain increased Carrying Capacity, or other benefits of high Carrying Capacity, when using any other powers in the Multi-Ability) (-5).

    That boosts his figured characteristics as a default, which makes the mechanics nice, but doesn't fit the character. That is, Ultra-Boy doesn't walk around always being super-strong _unless_ he does something else.

    Six-of-one, half-dozen-of-the-other.